Module: wine Branch: master Commit: 12439d3d00b1b2118bd8f459cd3d39c6a41a872b URL: https://source.winehq.org/git/wine.git/?a=commit;h=12439d3d00b1b2118bd8f459c...
Author: Zebediah Figura z.figura12@gmail.com Date: Mon Sep 30 20:28:31 2019 -0500
d3d9: Handle stateblocks in d3d9_device_SetVertexShader().
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d9/device.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index faf4cb7ea6..6917ad577c 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -3422,8 +3422,11 @@ static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDi TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock(); - wined3d_device_set_vertex_shader(device->wined3d_device, + wined3d_stateblock_set_vertex_shader(device->update_state, shader_obj ? shader_obj->wined3d_shader : NULL); + if (!device->recording) + wined3d_device_set_vertex_shader(device->wined3d_device, + shader_obj ? shader_obj->wined3d_shader : NULL); wined3d_mutex_unlock();
return D3D_OK;