Module: wine Branch: master Commit: ed3f6e8d32bb4141af67be1898b14239a3d98291 URL: http://source.winehq.org/git/wine.git/?a=commit;h=ed3f6e8d32bb4141af67be1898...
Author: Stefan Dösinger stefandoesinger@gmx.at Date: Wed May 30 15:38:58 2007 +0200
ddraw: Hold the lock in IDirect3DX methods.
---
dlls/ddraw/direct3d.c | 39 ++++++++++++++++++++++++++++++++++++--- 1 files changed, 36 insertions(+), 3 deletions(-)
diff --git a/dlls/ddraw/direct3d.c b/dlls/ddraw/direct3d.c index e147094..f0c3516 100644 --- a/dlls/ddraw/direct3d.c +++ b/dlls/ddraw/direct3d.c @@ -253,13 +253,19 @@ IDirect3DImpl_7_EnumDevices(IDirect3D7 *iface, HRESULT hr;
TRACE("(%p)->(%p,%p)\n", This, Callback, Context); + EnterCriticalSection(&ddraw_cs);
TRACE("(%p) Enumerating WineD3D D3Device7 interface\n", This); hr = IDirect3DImpl_GetCaps(This->wineD3D, &oldDesc, &ddesc); - if(hr != D3D_OK) return hr; + if(hr != D3D_OK) + { + LeaveCriticalSection(&ddraw_cs); + return hr; + } Callback(interface_name, device_name, &ddesc, Context);
TRACE("(%p) End of enumeration\n", This); + LeaveCriticalSection(&ddraw_cs); return D3D_OK; }
@@ -297,9 +303,14 @@ IDirect3DImpl_3_EnumDevices(IDirect3D3 *iface, strcpy(device_name,"direct3d");
TRACE("(%p)->(%p,%p)\n", This, Callback, Context); + EnterCriticalSection(&ddraw_cs);
hr = IDirect3DImpl_GetCaps(This->wineD3D, &dref, &newDesc); - if(hr != D3D_OK) return hr; + if(hr != D3D_OK) + { + LeaveCriticalSection(&ddraw_cs); + return hr; + }
/* Do I have to enumerate the reference id? Note from old d3d7: * "It seems that enumerating the reference IID on Direct3D 1 games @@ -333,6 +344,7 @@ IDirect3DImpl_3_EnumDevices(IDirect3D3 *iface, if(hr != D3DENUMRET_OK) { TRACE("Application cancelled the enumeration\n"); + LeaveCriticalSection(&ddraw_cs); return D3D_OK; } } @@ -347,10 +359,12 @@ IDirect3DImpl_3_EnumDevices(IDirect3D3 *iface, if(hr != D3DENUMRET_OK) { TRACE("Application cancelled the enumeration\n"); + LeaveCriticalSection(&ddraw_cs); return D3D_OK; } TRACE("(%p) End of enumeration\n", This);
+ LeaveCriticalSection(&ddraw_cs); return D3D_OK; }
@@ -748,6 +762,7 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface, IDirectDrawSurfaceImpl *target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Surface); TRACE("(%p)->(%s,%p,%p)\n", iface, debugstr_guid(refiid), Surface, Device);
+ EnterCriticalSection(&ddraw_cs); *Device = NULL;
/* Fail device creation if non-opengl surfaces are used */ @@ -758,6 +773,7 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface, /* We only hit this path if a default surface is set in the registry. Incorrect autodetection * is caught in CreateSurface or QueryInterface */ + LeaveCriticalSection(&ddraw_cs); return DDERR_NO3D; }
@@ -765,6 +781,7 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface, if(This->d3ddevice) { FIXME("(%p): Only one Direct3D device per DirectDraw object supported\n", This); + LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDPARAMS; }
@@ -772,6 +789,7 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface, if(!object) { ERR("Out of memory when allocating a IDirect3DDevice implementation\n"); + LeaveCriticalSection(&ddraw_cs); return DDERR_OUTOFMEMORY; }
@@ -799,6 +817,7 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface, { ERR("Allocating memory for an index buffer parent failed\n"); HeapFree(GetProcessHeap(), 0, object); + LeaveCriticalSection(&ddraw_cs); return DDERR_OUTOFMEMORY; } ICOM_INIT_INTERFACE(IndexBufferParent, IParent, IParent_Vtbl); @@ -822,6 +841,7 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface, { ERR("Failed to create an index buffer\n"); HeapFree(GetProcessHeap(), 0, object); + LeaveCriticalSection(&ddraw_cs); return hr; } IndexBufferParent->child = (IUnknown *) object->indexbuffer; @@ -898,6 +918,7 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface, IWineD3DDevice_SetRenderState(This->wineD3DDevice, WINED3DRS_ZENABLE, IDirect3DDeviceImpl_UpdateDepthStencil(object)); + LeaveCriticalSection(&ddraw_cs); return D3D_OK; }
@@ -1010,6 +1031,7 @@ IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7 *iface, object->Caps = Desc->dwCaps; object->ddraw = This;
+ EnterCriticalSection(&ddraw_cs); hr = IWineD3DDevice_CreateVertexBuffer(This->wineD3DDevice, get_flexible_vertex_size(Desc->dwFVF) * Desc->dwNumVertices, Desc->dwCaps & D3DVBCAPS_WRITEONLY ? WINED3DUSAGE_WRITEONLY : 0, @@ -1022,6 +1044,7 @@ IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7 *iface, { ERR("(%p) IWineD3DDevice::CreateVertexBuffer failed with hr=%08x\n", This, hr); HeapFree(GetProcessHeap(), 0, object); + LeaveCriticalSection(&ddraw_cs); if (hr == WINED3DERR_INVALIDCALL) return DDERR_INVALIDPARAMS; else @@ -1035,6 +1058,7 @@ IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7 *iface, ERR("Cannot find the vertex declaration for fvf %08x\n", Desc->dwFVF); IWineD3DVertexBuffer_Release(object->wineD3DVertexBuffer); HeapFree(GetProcessHeap(), 0, object); + LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDPARAMS; } IWineD3DVertexDeclaration_AddRef(object->wineD3DVertexDeclaration); @@ -1043,6 +1067,7 @@ IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7 *iface, *VertexBuffer = ICOM_INTERFACE(object, IDirect3DVertexBuffer7);
TRACE("(%p) Created new vertex buffer implementation at %p, returning interface at %p\n", This, object, *VertexBuffer); + LeaveCriticalSection(&ddraw_cs); return D3D_OK; }
@@ -1113,6 +1138,7 @@ IDirect3DImpl_7_EnumZBufferFormats(IDirect3D7 *iface, if(!Callback) return DDERR_INVALIDPARAMS;
+ EnterCriticalSection(&ddraw_cs); for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++) { hr = IWineD3D_CheckDeviceFormat(This->wineD3D, @@ -1135,11 +1161,13 @@ IDirect3DImpl_7_EnumZBufferFormats(IDirect3D7 *iface, if(hr != DDENUMRET_OK) { TRACE("Format enumeration cancelled by application\n"); + LeaveCriticalSection(&ddraw_cs); return D3D_OK; } } } TRACE("End of enumeration\n"); + LeaveCriticalSection(&ddraw_cs); return D3D_OK; }
@@ -1312,8 +1340,13 @@ IDirect3DImpl_GetCaps(IWineD3D *WineD3D, WCaps.Reserved3 = NULL;
/* Now get the caps */ + EnterCriticalSection(&ddraw_cs); hr = IWineD3D_GetDeviceCaps(WineD3D, 0, WINED3DDEVTYPE_HAL, &WCaps); - if(hr != D3D_OK) return hr; + LeaveCriticalSection(&ddraw_cs); + if(hr != D3D_OK) + { + return hr; + }
/* Remove all non-d3d7 caps */ Desc7->dwDevCaps &= (