Module: vkd3d Branch: master Commit: 53d6966a5df60402aae43ec362ccf547711d7bee URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/53d6966a5df60402aae43ec362ccf5...
Author: Zebediah Figura zfigura@codeweavers.com Date: Sun Sep 11 18:35:59 2022 -0500
tests: Mark test_hull_shader_relative_addressing() as broken on radv.
Broken for me with "AMD Radeon RX 560 Series (RADV POLARIS11)" (1002:67ef) but works with llvmpipe; Mesa 22.2.0-rc3.
---
tests/d3d12.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c index 531ea1a4..89bfab79 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -35338,7 +35338,7 @@ static void test_hull_shader_relative_addressing(void) transition_resource_state(command_list, so_buffer, D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE); get_buffer_readback_with_command_list(so_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); - check_triangles(&rb.rb, &expected_triangle, 1); + bug_if(is_radv_device(context.device)) check_triangles(&rb.rb, &expected_triangle, 1); release_resource_readback(&rb);
ID3D12Resource_Release(so_buffer);