Module: wine Branch: master Commit: 72e373d22000c2207b0140df71377858edb4db93 URL: http://source.winehq.org/git/wine.git/?a=commit;h=72e373d22000c2207b0140df71...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Mar 23 17:58:21 2016 +0100
wined3d: Get the framebuffer height from the view in shader_glsl_load_constants().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 11f103e..8892d49 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1430,16 +1430,16 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
if (update_mask & WINED3D_SHADER_CONST_PS_Y_CORR) { - float correction_params[] = + const struct wined3d_vec4 correction_params = { - /* position is window relative, not viewport relative */ - context->render_offscreen ? 0.0f : (float)context->current_rt->resource.height, + /* Position is relative to the framebuffer, not the viewport. */ + context->render_offscreen ? 0.0f : (float)state->fb->render_targets[0]->height, context->render_offscreen ? 1.0f : -1.0f, 0.0f, 0.0f, };
- GL_EXTCALL(glUniform4fv(prog->ps.ycorrection_location, 1, correction_params)); + GL_EXTCALL(glUniform4fv(prog->ps.ycorrection_location, 1, &correction_params.x)); }
if (update_mask & WINED3D_SHADER_CONST_PS_NP2_FIXUP)