Module: wine Branch: master Commit: 2c009e4d874722c1a7b50b1c0ecf7a7eaa3e9002 URL: http://source.winehq.org/git/wine.git/?a=commit;h=2c009e4d874722c1a7b50b1c0e...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Jun 17 10:19:51 2009 +0200
wined3d: Only initialize unused components of varyings that are read.
---
dlls/wined3d/glsl_shader.c | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 846044f..e065296 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3423,7 +3423,8 @@ static void handle_ps3_input(SHADER_BUFFER *buffer, const WineD3D_GL_Info *gl_in * input varyings are assigned above, if the optimizer works properly. */ for(i = 0; i < in_count + 2; i++) { - if(set[i] != WINED3DSP_WRITEMASK_ALL) { + if (set[i] && set[i] != WINED3DSP_WRITEMASK_ALL) + { unsigned int size = 0; memset(reg_mask, 0, sizeof(reg_mask)); if(!(set[i] & WINED3DSP_WRITEMASK_0)) {