Module: wine Branch: master Commit: 38178541b032edfd03086496b7c1c5c3ccfc01e7 URL: http://source.winehq.org/git/wine.git/?a=commit;h=38178541b032edfd03086496b7...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Mar 12 09:53:14 2009 +0100
wined3d: Store a pointer to the format description in the resource.
The goal is to eventually use a pointer to the format description in most places where we currently use WINED3DFORMAT. IWineD3DSurfaceImpl for example has copies of several fields from the format description, but also needs to lookup the format description itself in several places.
---
dlls/wined3d/resource.c | 1 + dlls/wined3d/wined3d_private.h | 1 + 2 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c index b4e49b1..34015f8 100644 --- a/dlls/wined3d/resource.c +++ b/dlls/wined3d/resource.c @@ -35,6 +35,7 @@ HRESULT resource_init(struct IWineD3DResourceClass *resource, WINED3DRESOURCETYP resource->ref = 1; resource->pool = pool; resource->format = format; + getFormatDescEntry(format, &device->adapter->gl_info, &resource->format_desc); resource->usage = usage; resource->size = size; resource->priority = 0; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index d04164a..8ed82fc 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1236,6 +1236,7 @@ typedef struct IWineD3DResourceClass UINT size; DWORD usage; WINED3DFORMAT format; + const struct GlPixelFormatDesc *format_desc; DWORD priority; BYTE *allocatedMemory; /* Pointer to the real data location */ BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */