Module: wine Branch: master Commit: f9ecce38efd22c8bf67e43a15e5891d1cad265f1 URL: http://source.winehq.org/git/wine.git/?a=commit;h=f9ecce38efd22c8bf67e43a15e...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue Sep 1 00:27:31 2015 +0200
d3d10core/tests: Port test_texture2d_interfaces() from d3d11.
---
dlls/d3d10core/tests/device.c | 141 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 141 insertions(+)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 5e12f14..847abd1 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -297,6 +297,146 @@ static void test_create_texture2d(void) ok(!refcount, "Device has %u references left.\n", refcount); }
+static void test_texture2d_interfaces(void) +{ + ID3D11Texture2D *d3d11_texture; + D3D10_TEXTURE2D_DESC desc; + ID3D10Texture2D *texture; + IDXGISurface *surface; + ID3D10Device *device; + unsigned int i; + ULONG refcount; + HRESULT hr; + + static const struct test + { + UINT bind_flags; + UINT misc_flags; + UINT expected_bind_flags; + UINT expected_misc_flags; + } + desc_conversion_tests[] = + { + { + D3D10_BIND_RENDER_TARGET, 0, + D3D11_BIND_RENDER_TARGET, 0 + }, + { + 0, D3D10_RESOURCE_MISC_SHARED, + 0, D3D11_RESOURCE_MISC_SHARED + }, + }; + + if (!(device = create_device())) + { + skip("Failed to create device, skipping tests.\n"); + return; + } + + desc.Width = 512; + desc.Height = 512; + desc.MipLevels = 0; + desc.ArraySize = 1; + desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + desc.SampleDesc.Count = 1; + desc.SampleDesc.Quality = 0; + desc.Usage = D3D11_USAGE_DEFAULT; + desc.BindFlags = D3D11_BIND_RENDER_TARGET; + desc.CPUAccessFlags = 0; + desc.MiscFlags = 0; + + hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture); + ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); + + hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); + ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n"); + + hr = ID3D10Texture2D_QueryInterface(texture, &IID_ID3D11Texture2D, (void **)&d3d11_texture); + ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, + "Texture should implement ID3D11Texture2D.\n"); + if (SUCCEEDED(hr)) ID3D11Texture2D_Release(d3d11_texture); + ID3D10Texture2D_Release(texture); + + if (FAILED(hr)) + { + win_skip("D3D11 is not available, skipping tests.\n"); + ID3D10Device_Release(device); + return; + } + + for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i) + { + const struct test *current = &desc_conversion_tests[i]; + D3D11_TEXTURE2D_DESC d3d11_desc; + ID3D11Device *d3d11_device; + + desc.Width = 512; + desc.Height = 512; + desc.MipLevels = 1; + desc.ArraySize = 1; + desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + desc.SampleDesc.Count = 1; + desc.SampleDesc.Quality = 0; + desc.Usage = D3D10_USAGE_DEFAULT; + desc.BindFlags = current->bind_flags; + desc.CPUAccessFlags = 0; + desc.MiscFlags = current->misc_flags; + + hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture); + /* Shared resources are not supported by REF and WARP devices. */ + ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY), + "Test %u: Failed to create a 2d texture, hr %#x.\n", i, hr); + if (FAILED(hr)) + { + win_skip("Failed to create ID3D10Texture2D, skipping test %u.\n", i); + continue; + } + + hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); + ok(SUCCEEDED(hr), "Test %u: Texture should implement IDXGISurface.\n", i); + IDXGISurface_Release(surface); + + hr = ID3D10Texture2D_QueryInterface(texture, &IID_ID3D11Texture2D, (void **)&d3d11_texture); + ok(SUCCEEDED(hr), "Test %u: Texture should implement ID3D11Texture2D.\n", i); + ID3D10Texture2D_Release(texture); + + ID3D11Texture2D_GetDesc(d3d11_texture, &d3d11_desc); + + ok(d3d11_desc.Width == desc.Width, + "Test %u: Got unexpected Width %u.\n", i, d3d11_desc.Width); + ok(d3d11_desc.Height == desc.Height, + "Test %u: Got unexpected Height %u.\n", i, d3d11_desc.Height); + ok(d3d11_desc.MipLevels == desc.MipLevels, + "Test %u: Got unexpected MipLevels %u.\n", i, d3d11_desc.MipLevels); + ok(d3d11_desc.ArraySize == desc.ArraySize, + "Test %u: Got unexpected ArraySize %u.\n", i, d3d11_desc.ArraySize); + ok(d3d11_desc.Format == desc.Format, + "Test %u: Got unexpected Format %u.\n", i, d3d11_desc.Format); + ok(d3d11_desc.SampleDesc.Count == desc.SampleDesc.Count, + "Test %u: Got unexpected SampleDesc.Count %u.\n", i, d3d11_desc.SampleDesc.Count); + ok(d3d11_desc.SampleDesc.Quality == desc.SampleDesc.Quality, + "Test %u: Got unexpected SampleDesc.Quality %u.\n", i, d3d11_desc.SampleDesc.Quality); + ok(d3d11_desc.Usage == (D3D11_USAGE)desc.Usage, + "Test %u: Got unexpected Usage %u.\n", i, d3d11_desc.Usage); + ok(d3d11_desc.BindFlags == current->expected_bind_flags, + "Test %u: Got unexpected BindFlags %#x.\n", i, d3d11_desc.BindFlags); + ok(d3d11_desc.CPUAccessFlags == desc.CPUAccessFlags, + "Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d11_desc.CPUAccessFlags); + ok(d3d11_desc.MiscFlags == current->expected_misc_flags, + "Test %u: Got unexpected MiscFlags %#x.\n", i, d3d11_desc.MiscFlags); + + d3d11_device = NULL; + ID3D11Texture2D_GetDevice(d3d11_texture, &d3d11_device); + ok(!!d3d11_device, "Test %u: Got NULL, expected device pointer.\n", i); + ID3D11Device_Release(d3d11_device); + + ID3D11Texture2D_Release(d3d11_texture); + } + + refcount = ID3D10Device_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +} + static void test_create_texture3d(void) { ULONG refcount, expected_refcount; @@ -3465,6 +3605,7 @@ START_TEST(device) { test_feature_level(); test_create_texture2d(); + test_texture2d_interfaces(); test_create_texture3d(); test_create_depthstencil_view(); test_create_rendertarget_view();