Module: wine Branch: master Commit: f3a4d35deefdfa8d712f6a02c160e55730f5d1a9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=f3a4d35deefdfa8d712f6a02c1...
Author: H. Verbeet hverbeet@gmail.com Date: Mon Jan 15 19:32:13 2007 +0100
wined3d: Rewrite shader_glsl_dot() to properly take the write mask into account.
---
dlls/wined3d/glsl_shader.c | 41 ++++++++++++++++++++++------------------- 1 files changed, 22 insertions(+), 19 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 6008651..348fc77 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -978,29 +978,32 @@ void shader_glsl_mov(SHADER_OPCODE_ARG*
/* Process the dot product operators DP3 and DP4 in GLSL (dst = dot(src0, src1)) */ void shader_glsl_dot(SHADER_OPCODE_ARG* arg) { - CONST SHADER_OPCODE* curOpcode = arg->opcode; SHADER_BUFFER* buffer = arg->buffer; - char tmpDest[100]; - char dst_str[100], src0_str[100], src1_str[100]; - char dst_reg[50], src0_reg[50], src1_reg[50]; - char dst_mask[6], src0_mask[6], src1_mask[6]; - char cast[6]; + char src0_str[100], src1_str[100]; + char src0_reg[50], src1_reg[50]; + char src0_mask[6], src1_mask[6]; + DWORD dst_write_mask, src_write_mask; + size_t dst_size = 0;
- shader_glsl_add_dst_param(arg, arg->dst, 0, dst_reg, dst_mask, dst_str); - shader_glsl_add_src_param_old(arg, arg->src[0], arg->src_addr[0], src0_reg, src0_mask, src0_str); - shader_glsl_add_src_param_old(arg, arg->src[1], arg->src_addr[1], src1_reg, src1_mask, src1_str); + dst_write_mask = shader_glsl_append_dst(buffer, arg); + dst_size = shader_glsl_get_write_mask_size(dst_write_mask);
- shader_glsl_add_dst_old(arg->dst, dst_reg, dst_mask, tmpDest); - - /* Need to cast the src vectors to vec3 for dp3, and vec4 for dp4 */ - if (curOpcode->opcode == WINED3DSIO_DP4) - strcpy(cast, "vec4("); - else - strcpy(cast, "vec3("); - - shader_addline(buffer, "%sdot(%s%s), %s%s)))%s;\n", - tmpDest, cast, src0_str, cast, src1_str, dst_mask); + /* dp3 works on vec3, dp4 on vec4 */ + if (curOpcode->opcode == WINED3DSIO_DP4) { + src_write_mask = WINED3DSP_WRITEMASK_ALL; + } else { + src_write_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; + } + + shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], src_write_mask, src0_reg, src0_mask, src0_str); + shader_glsl_add_src_param(arg, arg->src[1], arg->src_addr[1], src_write_mask, src1_reg, src1_mask, src1_str); + + if (dst_size > 1) { + shader_addline(buffer, "vec%d(dot(%s, %s)));\n", dst_size, src0_str, src1_str); + } else { + shader_addline(buffer, "dot(%s, %s));\n", src0_str, src1_str); + } }
/* Note that this instruction has some restrictions. The destination write mask