Module: wine Branch: master Commit: 0e501c00c496b246e81c2a0a7817c4390610210b URL: https://source.winehq.org/git/wine.git/?a=commit;h=0e501c00c496b246e81c2a0a7...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Nov 23 21:17:07 2021 -0600
wined3d: Respect the BO buffer offset in wined3d_context_gl_copy_bo_address().
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/context_gl.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c index b327b7bba8e..3c57bcbe249 100644 --- a/dlls/wined3d/context_gl.c +++ b/dlls/wined3d/context_gl.c @@ -2828,7 +2828,8 @@ void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl, GL_EXTCALL(glBindBuffer(GL_COPY_READ_BUFFER, src_bo->id)); GL_EXTCALL(glBindBuffer(GL_COPY_WRITE_BUFFER, dst_bo->id)); GL_EXTCALL(glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, - (GLintptr)src->addr, (GLintptr)dst->addr, size)); + src_bo->b.buffer_offset + (GLintptr)src->addr, + dst_bo->b.buffer_offset + (GLintptr)dst->addr, size)); checkGLcall("direct buffer copy");
wined3d_context_gl_reference_bo(context_gl, src_bo); @@ -2850,7 +2851,7 @@ void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl, else if (!dst_bo && src_bo) { wined3d_context_gl_bind_bo(context_gl, src_bo->binding, src_bo->id); - GL_EXTCALL(glGetBufferSubData(src_bo->binding, (GLintptr)src->addr, size, dst->addr)); + GL_EXTCALL(glGetBufferSubData(src_bo->binding, src_bo->b.buffer_offset + (GLintptr)src->addr, size, dst->addr)); checkGLcall("buffer download");
wined3d_context_gl_reference_bo(context_gl, src_bo); @@ -2858,7 +2859,7 @@ void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl, else if (dst_bo && !src_bo) { wined3d_context_gl_bind_bo(context_gl, dst_bo->binding, dst_bo->id); - GL_EXTCALL(glBufferSubData(dst_bo->binding, (GLintptr)dst->addr, size, src->addr)); + GL_EXTCALL(glBufferSubData(dst_bo->binding, dst_bo->b.buffer_offset + (GLintptr)dst->addr, size, src->addr)); checkGLcall("buffer upload");
wined3d_context_gl_reference_bo(context_gl, dst_bo);