Module: vkd3d Branch: master Commit: cb24be8e83f626bb1bf6f49ccb4542c85903b4ee URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=cb24be8e83f626bb1bf6f49c...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon Feb 25 11:59:14 2019 +0100
vkd3d-shader: Do not assume float type for arrayed shader outputs.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/spirv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index ac19aaf..f1e4a71 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -4081,7 +4081,7 @@ static void vkd3d_dxbc_compiler_emit_store_shader_output(struct vkd3d_dxbc_compi return; }
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, 1); + type_id = vkd3d_spirv_get_type_id(builder, output_info->component_type, 1); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id); mask = output_info->array_element_mask; mask &= (1u << (output->semantic_index * VKD3D_VEC4_SIZE)) - 1;