Module: wine Branch: master Commit: ad1a1ee4fe87b250ab69f7650110a28a44df9eee URL: http://source.winehq.org/git/wine.git/?a=commit;h=ad1a1ee4fe87b250ab69f76501...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Oct 12 13:03:56 2012 +0200
wined3d: Implement WINED3DSIH_UTOF in the GLSL shader backend.
---
dlls/wined3d/glsl_shader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index dd1c8e0..ff0cdc7 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -5383,7 +5383,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_TEXREG2RGB */ shader_glsl_texreg2rgb, /* WINED3DSIH_UDIV */ NULL, /* WINED3DSIH_USHR */ NULL, - /* WINED3DSIH_UTOF */ NULL, + /* WINED3DSIH_UTOF */ shader_glsl_to_float, /* WINED3DSIH_XOR */ shader_glsl_binop, };