Module: wine Branch: master Commit: 398b1391bac98fe175894aaf62e9bef61c8afe63 URL: https://source.winehq.org/git/wine.git/?a=commit;h=398b1391bac98fe175894aaf6...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Jun 4 15:49:54 2019 +0430
wined3d: Use wined3d_texture_get_level_box() in wined3d_device_copy_resource().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index fe7d0e9..702fda2 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4646,10 +4646,7 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
for (i = 0; i < dst_texture->level_count; ++i) { - wined3d_box_set(&box, 0, 0, - wined3d_texture_get_level_width(dst_texture, i), - wined3d_texture_get_level_height(dst_texture, i), - 0, wined3d_texture_get_level_depth(dst_texture, i)); + wined3d_texture_get_level_box(dst_texture, i, &box); for (j = 0; j < dst_texture->layer_count; ++j) { unsigned int idx = j * dst_texture->level_count + i;