Module: wine Branch: master Commit: d7596b08ea62cb7d96298345d284f6c05fae07e8 URL: http://source.winehq.org/git/wine.git/?a=commit;h=d7596b08ea62cb7d96298345d2...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Apr 25 17:19:31 2016 +0200
wined3d: Pass a wined3d_vec4 structure to walk_constant_heap().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index d9f1108..db2322c 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -551,7 +551,7 @@ static void shader_glsl_load_samplers(const struct wined3d_gl_info *gl_info, }
/* Context activation is done by the caller. */ -static inline void walk_constant_heap(const struct wined3d_gl_info *gl_info, const float *constants, +static inline void walk_constant_heap(const struct wined3d_gl_info *gl_info, const struct wined3d_vec4 *constants, const GLint *constant_locations, const struct constant_heap *heap, unsigned char *stack, DWORD version) { unsigned int start = ~0U, end = 0; @@ -620,7 +620,7 @@ static inline void walk_constant_heap(const struct wined3d_gl_info *gl_info, con } } if (start <= end) - GL_EXTCALL(glUniform4fv(constant_locations[start], end - start + 1, &constants[start * 4])); + GL_EXTCALL(glUniform4fv(constant_locations[start], end - start + 1, &constants[start].x)); checkGLcall("walk_constant_heap()"); }
@@ -712,7 +712,8 @@ static void shader_glsl_load_constantsF(const struct wined3d_shader *shader, con walk_constant_heap_clamped(gl_info, (const struct wined3d_vec4 *)constants, constant_locations, heap, stack, version); else - walk_constant_heap(gl_info, constants, constant_locations, heap, stack, version); + walk_constant_heap(gl_info, (const struct wined3d_vec4 *)constants, + constant_locations, heap, stack, version);
if (!shader->load_local_constsF) {