Module: wine Branch: master Commit: badf3d8db77aa3db21d2bd41b05b730dd31c65ec URL: http://source.winehq.org/git/wine.git/?a=commit;h=badf3d8db77aa3db21d2bd41b0...
Author: Stefan Dösinger stefan@codeweavers.com Date: Fri Jan 10 12:40:46 2014 +0100
wined3d: Load surfaces into map binding memory on unload.
A surface can stay in DIB or user memory just fine. When buffers get their own location an exception for them has to be added.
---
dlls/wined3d/surface.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 6e15c00..19ae138 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1369,7 +1369,7 @@ static void surface_unload(struct wined3d_resource *resource) if (!(surface->flags & SFLAG_PBO)) { surface_init_sysmem(surface); - surface_validate_location(surface, SFLAG_INSYSMEM); + surface_validate_location(surface, surface->map_binding); } /* We also get here when the ddraw swapchain is destroyed, for example * for a mode switch. In this case this surface won't necessarily be @@ -1379,9 +1379,9 @@ static void surface_unload(struct wined3d_resource *resource) } else { - surface_load_location(surface, SFLAG_INSYSMEM); + surface_load_location(surface, surface->map_binding); } - surface_invalidate_location(surface, ~SFLAG_INSYSMEM); + surface_invalidate_location(surface, ~surface->map_binding); surface->flags &= ~(SFLAG_ALLOCATED | SFLAG_SRGBALLOCATED);
context = context_acquire(device, NULL);