Module: wine Branch: master Commit: a5983e0c3d2a60e1455014bead99334f00349acf URL: http://source.winehq.org/git/wine.git/?a=commit;h=a5983e0c3d2a60e1455014bead...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Apr 15 18:33:36 2011 +0200
wined3d: Use the correct mask for depth/stencil locations in surface_load_ds_location().
---
dlls/wined3d/surface.c | 7 ++++++- 1 files changed, 6 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 6daf886..4a72183 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -4404,8 +4404,13 @@ void surface_load_ds_location(IWineD3DSurfaceImpl *surface, struct wined3d_conte return; }
- if (!(surface->flags & SFLAG_LOCATIONS)) + if (!(surface->flags & SFLAG_DS_LOCATIONS)) { + /* This mostly happens when a depth / stencil is used without being + * cleared first. In principle we could upload from sysmem, or + * explicitly clear before first usage. For the moment there don't + * appear to be a lot of applications depending on this, so a FIXME + * should do. */ FIXME("No up to date depth stencil location.\n"); surface->flags |= location; return;