Module: wine Branch: master Commit: 4de630e97b09e0d008dde377ef01ae12f5885f3f URL: https://gitlab.winehq.org/wine/wine/-/commit/4de630e97b09e0d008dde377ef01ae1...
Author: Eric Pouech eric.pouech@gmail.com Date: Thu Dec 8 10:43:18 2022 +0100
wined3d: Enable long types in shader.c.
---
dlls/wined3d/shader.c | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 897fc3d552d..a156d27e7ac 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -21,7 +21,6 @@ * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ -#define WINE_NO_LONG_TYPES /* temporary */
#include <stdio.h> #include <string.h> @@ -3893,7 +3892,7 @@ static HRESULT geometry_shader_init_stream_output(struct wined3d_shader *shader,
if (FAILED(hr = geometry_shader_init_so_desc(&shader->u.gs, shader->device, so_desc))) { - WARN("Failed to initialise stream output description, hr %#x.\n", hr); + WARN("Failed to initialise stream output description, hr %#lx.\n", hr); return hr; }
@@ -4332,7 +4331,7 @@ HRESULT CDECL wined3d_shader_create_cs(struct wined3d_device *device, const stru
if (FAILED(hr = shader_init(object, device, desc, parent, parent_ops))) { - WARN("Failed to initialize compute shader, hr %#x.\n", hr); + WARN("Failed to initialize compute shader, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -4366,7 +4365,7 @@ HRESULT CDECL wined3d_shader_create_ds(struct wined3d_device *device, const stru
if (FAILED(hr = shader_init(object, device, desc, parent, parent_ops))) { - WARN("Failed to initialize domain shader, hr %#x.\n", hr); + WARN("Failed to initialize domain shader, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -4401,7 +4400,7 @@ HRESULT CDECL wined3d_shader_create_gs(struct wined3d_device *device, const stru
if (FAILED(hr = geometry_shader_init(object, device, desc, so_desc, parent, parent_ops))) { - WARN("Failed to initialize geometry shader, hr %#x.\n", hr); + WARN("Failed to initialize geometry shader, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -4428,7 +4427,7 @@ HRESULT CDECL wined3d_shader_create_hs(struct wined3d_device *device, const stru
if (FAILED(hr = shader_init(object, device, desc, parent, parent_ops))) { - WARN("Failed to initialize hull shader, hr %#x.\n", hr); + WARN("Failed to initialize hull shader, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -4462,7 +4461,7 @@ HRESULT CDECL wined3d_shader_create_ps(struct wined3d_device *device, const stru
if (FAILED(hr = pixel_shader_init(object, device, desc, parent, parent_ops))) { - WARN("Failed to initialize pixel shader, hr %#x.\n", hr); + WARN("Failed to initialize pixel shader, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -4489,7 +4488,7 @@ HRESULT CDECL wined3d_shader_create_vs(struct wined3d_device *device, const stru
if (FAILED(hr = vertex_shader_init(object, device, desc, parent, parent_ops))) { - WARN("Failed to initialize vertex shader, hr %#x.\n", hr); + WARN("Failed to initialize vertex shader, hr %#lx.\n", hr); heap_free(object); return hr; }