Module: wine Branch: master Commit: c2ea032a71245a0338a8aab958b48c110ac83d8e URL: https://source.winehq.org/git/wine.git/?a=commit;h=c2ea032a71245a0338a8aab95...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Jul 8 10:36:53 2021 +0200
wined3d: Use wined3d_mask_from_size() in shader_glsl_get_sample_function().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index eb805f43a9f..5ae90148dc8 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3463,8 +3463,8 @@ static void shader_glsl_get_sample_function(const struct wined3d_shader_context if (shadow) ++coord_size; sample_function->offset_size = offset ? deriv_size : 0; - sample_function->coord_mask = (1u << coord_size) - 1; - sample_function->deriv_mask = (1u << deriv_size) - 1; + sample_function->coord_mask = wined3d_mask_from_size(coord_size); + sample_function->deriv_mask = wined3d_mask_from_size(deriv_size); sample_function->output_single_component = shadow && !needs_legacy_glsl_syntax(gl_info); }