Module: wine Branch: refs/heads/master Commit: 7f18b4e5fab71acccc6efaa823a9e5b9e6c4a933 URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=7f18b4e5fab71acccc6efaa8...
Author: Jason Green jave27@gmail.com Date: Fri Jun 16 16:06:50 2006 -0400
wined3d: Remove dead vertex shader code.
---
dlls/wined3d/vertexshader.c | 61 ------------------------------------------- 1 files changed, 0 insertions(+), 61 deletions(-)
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c index d2028f2..8b62ff7 100644 --- a/dlls/wined3d/vertexshader.c +++ b/dlls/wined3d/vertexshader.c @@ -42,8 +42,6 @@ # define VSTRACE(A) # define TRACE_VSVECTOR(name) #endif
-#if 1 /* FIXME : Needs sorting when vshader code moved in properly */ - /** * DirectX9 SDK download * http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.as... @@ -1182,65 +1180,6 @@ #endif return WINED3D_OK; }
-HRESULT WINAPI IWineD3DVertexShaderImpl_SetConstantF(IWineD3DVertexShader *iface, UINT StartRegister, CONST FLOAT *pConstantData, UINT Vector4fCount) { - IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface; - FIXME("(%p) : stub\n", This); - return WINED3D_OK; -} - -HRESULT WINAPI IWineD3DVertexShaderImpl_GetConstantF(IWineD3DVertexShader *iface, UINT StartRegister, FLOAT *pConstantData, UINT Vector4fCount) { - IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface; - FIXME("(%p) : stub\n", This); - return WINED3D_OK; -} - -HRESULT WINAPI IWineD3DVertexShaderImpl_SetConstantI(IWineD3DVertexShader *iface, UINT StartRegister, CONST int *pConstantData, UINT Vector4iCount) { - IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface; - if (StartRegister + Vector4iCount > WINED3D_VSHADER_MAX_CONSTANTS) { - ERR("(%p) : SetVertexShaderConstantI C[%u] invalid\n", This, StartRegister); - return WINED3DERR_INVALIDCALL; - } - if (NULL == pConstantData) { - return WINED3DERR_INVALIDCALL; - } - FIXME("(%p) : stub\n", This); - return WINED3D_OK; -} - -HRESULT WINAPI IWineD3DVertexShaderImpl_GetConstantI(IWineD3DVertexShader *iface, UINT StartRegister, int *pConstantData, UINT Vector4iCount) { - IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface; - TRACE("(%p) : C[%u] count=%u\n", This, StartRegister, Vector4iCount); - if (StartRegister + Vector4iCount > WINED3D_VSHADER_MAX_CONSTANTS) { - return WINED3DERR_INVALIDCALL; - } - if (NULL == pConstantData) { - return WINED3DERR_INVALIDCALL; - } - FIXME("(%p) : stub\n", This); - return WINED3D_OK; -} - -HRESULT WINAPI IWineD3DVertexShaderImpl_SetConstantB(IWineD3DVertexShader *iface, UINT StartRegister, CONST BOOL *pConstantData, UINT BoolCount) { - IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface; - if (StartRegister + BoolCount > WINED3D_VSHADER_MAX_CONSTANTS) { - ERR("(%p) : SetVertexShaderConstantB C[%u] invalid\n", This, StartRegister); - return WINED3DERR_INVALIDCALL; - } - if (NULL == pConstantData) { - return WINED3DERR_INVALIDCALL; - } - FIXME("(%p) : stub\n", This); - return WINED3D_OK; -} - -HRESULT WINAPI IWineD3DVertexShaderImpl_GetConstantB(IWineD3DVertexShader *iface, UINT StartRegister, BOOL *pConstantData, UINT BoolCount) { - IWineD3DVertexShaderImpl* This = (IWineD3DVertexShaderImpl *)iface; - FIXME("(%p) : stub\n", This); - return WINED3D_OK; -} - -#endif - /* ******************************************* IWineD3DVertexShader IUnknown parts follow ******************************************* */