Module: wine Branch: master Commit: bb70c73205a35e03366897c8b6181bb8b9348bd7 URL: http://source.winehq.org/git/wine.git/?a=commit;h=bb70c73205a35e03366897c8b6...
Author: Riccardo Bortolato rikyz619@gmail.com Date: Thu Nov 5 16:00:36 2015 +0100
wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_cs_exec_set_depth_stencil_view().
Signed-off-by: Riccardo Bortolato rikyz619@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/cs.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 3c4ea8c..316ccb8 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -430,7 +430,7 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const surface_modify_ds_location(prev_surface, WINED3D_LOCATION_DISCARDED, prev->width, prev->height); if (prev_surface == device->onscreen_depth_stencil) { - wined3d_surface_decref(device->onscreen_depth_stencil); + wined3d_texture_decref(device->onscreen_depth_stencil->container); device->onscreen_depth_stencil = NULL; } }