Module: wine Branch: master Commit: 2c01e11ecab701c27c499c63859cb4b737b2f700 URL: http://source.winehq.org/git/wine.git/?a=commit;h=2c01e11ecab701c27c499c6385...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Dec 7 00:07:08 2012 +0100
d3d10core: Implement d3d10_device_GSGetSamplers().
---
dlls/d3d10core/device.c | 21 ++++++++++++++++++++- dlls/wined3d/device.c | 13 +++++++++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 1 + 4 files changed, 35 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index 0aa5f47..138f3e4 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -822,8 +822,27 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device *if static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device *iface, UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers) { - FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n", + struct d3d10_device *device = impl_from_ID3D10Device(iface); + unsigned int i; + + TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", iface, start_slot, sampler_count, samplers); + + for (i = 0; i < sampler_count; ++i) + { + struct d3d10_sampler_state *sampler_impl; + struct wined3d_sampler *wined3d_sampler; + + if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i))) + { + samplers[i] = NULL; + continue; + } + + sampler_impl = wined3d_sampler_get_parent(wined3d_sampler); + samplers[i] = &sampler_impl->ID3D10SamplerState_iface; + ID3D10SamplerState_AddRef(samplers[i]); + } }
static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device *iface, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index ed243cc..f9cd280 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3288,6 +3288,19 @@ void CDECL wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx wined3d_sampler_decref(prev); }
+struct wined3d_sampler * CDECL wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx) +{ + TRACE("device %p, idx %u.\n", device, idx); + + if (idx >= MAX_SAMPLER_OBJECTS) + { + WARN("Invalid sampler index %u.\n", idx); + return NULL; + } + + return device->stateBlock->state.gs_sampler[idx]; +} + /* Context activation is done by the caller. */ /* Do not call while under the GL lock. */ #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size) diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 1ac4bf5..8c58563 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -67,6 +67,7 @@ @ cdecl wined3d_device_get_gamma_ramp(ptr long ptr) @ cdecl wined3d_device_get_geometry_shader(ptr) @ cdecl wined3d_device_get_gs_cb(ptr long) +@ cdecl wined3d_device_get_gs_sampler(ptr long) @ cdecl wined3d_device_get_index_buffer(ptr ptr) @ cdecl wined3d_device_get_light(ptr long ptr) @ cdecl wined3d_device_get_light_enable(ptr long ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index eb48ceb..0e955ce 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2129,6 +2129,7 @@ void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device, UINT swapchain_idx, struct wined3d_gamma_ramp *ramp); struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device); struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx); +struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx); struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device, enum wined3d_format_id *format); HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,