Module: wine Branch: master Commit: 9e3b9f8b41ac2de55fde7b3c63824bc70e8a6a9f URL: http://source.winehq.org/git/wine.git/?a=commit;h=9e3b9f8b41ac2de55fde7b3c63...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Sep 17 17:51:49 2008 +0200
wined3d: Add a checkGLcall() at the end of loadTexCoords().
To prevent GL errors in loadTexCoords from showing up in different state handlers
---
dlls/wined3d/state.c | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 355996b..77b7a86 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -3210,6 +3210,8 @@ static void loadTexCoords(IWineD3DStateBlockImpl *stateblock, WineDirect3DVertex GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + textureNo, 0, 0, 0, 1)); } } + + checkGLcall("loadTexCoords"); }
static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {