Module: wine Branch: master Commit: 4f14c4700e21bf03419a17807a9ea6e53070878a URL: http://source.winehq.org/git/wine.git/?a=commit;h=4f14c4700e21bf03419a17807a...
Author: Stefan Dösinger stefandoesinger@gmx.at Date: Wed May 23 00:33:42 2007 +0200
d3d8: Hold the DLL lock in IDirect3D8 methods.
---
dlls/d3d8/directx.c | 93 ++++++++++++++++++++++++++++++++++++++++++++------ 1 files changed, 81 insertions(+), 12 deletions(-)
diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c index e05d647..62d833a 100644 --- a/dlls/d3d8/directx.c +++ b/dlls/d3d8/directx.c @@ -81,19 +81,34 @@ static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) { /* IDirect3D8 Interface follow: */ static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; - return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction); + HRESULT hr; + TRACE("(%p)->(%p)\n", This, pInitializeFunction); + + EnterCriticalSection(&d3d8_cs); + hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction); + LeaveCriticalSection(&d3d8_cs); + return hr; }
static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; - return IWineD3D_GetAdapterCount(This->WineD3D); + HRESULT hr; + TRACE("(%p)\n", This); + + EnterCriticalSection(&d3d8_cs); + hr = IWineD3D_GetAdapterCount(This->WineD3D); + LeaveCriticalSection(&d3d8_cs); + return hr; }
static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; WINED3DADAPTER_IDENTIFIER adapter_id; + HRESULT hr;
+ TRACE("(%p)->(%d,%08x, %p\n", This, Adapter, Flags, pIdentifier); + EnterCriticalSection(&d3d8_cs); /* dx8 and dx9 have different structures to be filled in, with incompatible layouts so pass in pointers to the places to be filled via an internal structure */ @@ -108,55 +123,98 @@ static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 i adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier; adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
- return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id); + hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id); + LeaveCriticalSection(&d3d8_cs); + return hr; }
static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; - return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */); + HRESULT hr; + TRACE("(%p)->(%d)\n", This, Adapter); + + EnterCriticalSection(&d3d8_cs); + hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */); + LeaveCriticalSection(&d3d8_cs); + return hr; }
static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; - /* FIXME: USe a constant WINED3DFOTMAT_ANY, or something similar */ - return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, 0 /* format */, Mode, (WINED3DDISPLAYMODE *) pMode); + HRESULT hr; + TRACE("(%p)->(%d, %d, %p)\n", This, Adapter, Mode, pMode); + + EnterCriticalSection(&d3d8_cs); + hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *) pMode); + LeaveCriticalSection(&d3d8_cs); + return hr; }
static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; - return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode); + HRESULT hr; + TRACE("(%p)->(%d,%p)\n", This, Adapter, pMode); + + EnterCriticalSection(&d3d8_cs); + hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode); + LeaveCriticalSection(&d3d8_cs); + return hr; }
static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; - return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat, + HRESULT hr; + TRACE("(%p)->(%d, %d, %d, %d, %s)\n", This, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed ? "true" : "false"); + + EnterCriticalSection(&d3d8_cs); + hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed); + LeaveCriticalSection(&d3d8_cs); + return hr; }
static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; - return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat, + HRESULT hr; + TRACE("(%p)->(%d, %d, %d, %08x, %d, %d)\n", This, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat); + + EnterCriticalSection(&d3d8_cs); + hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat); + LeaveCriticalSection(&d3d8_cs); + return hr; }
static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; - return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat, + HRESULT hr; + TRACE("(%p)-<(%d, %d, %d, %s, %d)\n", This, Adapter, DeviceType, SurfaceFormat, Windowed ? "true" : "false", MultiSampleType); + + EnterCriticalSection(&d3d8_cs); + hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat, Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL); + LeaveCriticalSection(&d3d8_cs); + return hr; }
static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; - return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat, + HRESULT hr; + TRACE("(%p)-<(%d, %d, %d, %d, %d)\n", This, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat); + + EnterCriticalSection(&d3d8_cs); + hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat); + LeaveCriticalSection(&d3d8_cs); + return hr; }
static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) { @@ -174,7 +232,9 @@ static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Ada return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/ } D3D8CAPSTOWINECAPS(pCaps, pWineCaps) + EnterCriticalSection(&d3d8_cs); hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps); + LeaveCriticalSection(&d3d8_cs); HeapFree(GetProcessHeap(), 0, pWineCaps);
/* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */ @@ -191,7 +251,13 @@ static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Ada
static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; - return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter); + HMONITOR ret; + TRACE("(%p)->(%d)\n", This, Adapter); + + EnterCriticalSection(&d3d8_cs); + ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter); + LeaveCriticalSection(&d3d8_cs); + return ret; }
/* Internal function called back during the CreateDevice to create a render target */ @@ -352,11 +418,13 @@ static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapte *ppReturnedDeviceInterface = (IDirect3DDevice8 *)object;
/* Allocate an associated WineD3DDevice object */ + EnterCriticalSection(&d3d8_cs); hr =IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &object->WineD3DDevice, (IUnknown *)object);
if (hr != D3D_OK) { HeapFree(GetProcessHeap(), 0, object); *ppReturnedDeviceInterface = NULL; + LeaveCriticalSection(&d3d8_cs); return hr; }
@@ -382,6 +450,7 @@ static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapte }
hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters, D3D8CB_CreateAdditionalSwapChain); + LeaveCriticalSection(&d3d8_cs);
pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth; pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;