Module: wine Branch: master Commit: e0c7d9039f48e22a97b22631b6fe6823cf249532 URL: https://source.winehq.org/git/wine.git/?a=commit;h=e0c7d9039f48e22a97b22631b...
Author: Józef Kucia jkucia@codeweavers.com Date: Fri Jan 19 13:30:12 2018 +0100
d3d10_1/tests: Introduce check_interface() helper function.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d10_1/tests/d3d10_1.c | 98 ++++++++++++++++++++------------------------ 1 file changed, 44 insertions(+), 54 deletions(-)
diff --git a/dlls/d3d10_1/tests/d3d10_1.c b/dlls/d3d10_1/tests/d3d10_1.c index e1d6d4c..3e1a099 100644 --- a/dlls/d3d10_1/tests/d3d10_1.c +++ b/dlls/d3d10_1/tests/d3d10_1.c @@ -68,6 +68,31 @@ static ID3D10Device1 *create_device(const struct device_desc *desc) return NULL; }
+#define check_interface(a, b, c, d) check_interface_(__LINE__, a, b, c, d) +static HRESULT check_interface_(unsigned int line, void *iface, REFIID iid, BOOL supported, BOOL is_broken) +{ + HRESULT hr, expected_hr, broken_hr; + IUnknown *unknown = iface, *out; + + if (supported) + { + expected_hr = S_OK; + broken_hr = E_NOINTERFACE; + } + else + { + expected_hr = E_NOINTERFACE; + broken_hr = S_OK; + } + + hr = IUnknown_QueryInterface(unknown, iid, (void **)&out); + ok_(__FILE__, line)(hr == expected_hr || broken(is_broken && hr == broken_hr), + "Got hr %#x, expected %#x.\n", hr, expected_hr); + if (SUCCEEDED(hr)) + IUnknown_Release(out); + return hr; +} + static void test_create_device(void) { D3D10_FEATURE_LEVEL1 feature_level, supported_feature_level; @@ -265,13 +290,14 @@ static void test_device_interfaces(void) continue; }
- hr = ID3D10Device1_QueryInterface(device, &IID_IUnknown, (void **)&iface); - ok(SUCCEEDED(hr), "Device should implement IUnknown interface, hr %#x.\n", hr); - IUnknown_Release(iface); - - hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIObject, (void **)&iface); - ok(SUCCEEDED(hr), "Device should implement IDXGIObject interface, hr %#x.\n", hr); - IUnknown_Release(iface); + check_interface(device, &IID_IUnknown, TRUE, FALSE); + check_interface(device, &IID_IDXGIObject, TRUE, FALSE); + check_interface(device, &IID_IDXGIDevice, TRUE, FALSE); + check_interface(device, &IID_IDXGIDevice1, TRUE, FALSE); + check_interface(device, &IID_ID3D10Multithread, TRUE, TRUE); /* Not available on all Windows versions. */ + check_interface(device, &IID_ID3D10Device, TRUE, FALSE); + check_interface(device, &IID_ID3D10InfoQueue, FALSE, FALSE); /* Non-debug mode. */ + check_interface(device, &IID_ID3D11Device, TRUE, TRUE); /* Not available on all Windows versions. */
hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device); ok(SUCCEEDED(hr), "Device should implement IDXGIDevice.\n"); @@ -288,27 +314,6 @@ static void test_device_interfaces(void) IDXGIAdapter_Release(dxgi_adapter); IDXGIDevice_Release(dxgi_device);
- hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIDevice1, (void **)&iface); - ok(SUCCEEDED(hr), "Device should implement IDXGIDevice1.\n"); - IUnknown_Release(iface); - - hr = ID3D10Device1_QueryInterface(device, &IID_ID3D10Multithread, (void **)&iface); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Device should implement ID3D10Multithread interface, hr %#x.\n", hr); - if (SUCCEEDED(hr)) IUnknown_Release(iface); - - hr = ID3D10Device1_QueryInterface(device, &IID_ID3D10InfoQueue, (void **)&iface); - ok(hr == E_NOINTERFACE, "Found ID3D10InfoQueue interface in non-debug mode, hr %#x.\n", hr); - - hr = ID3D10Device1_QueryInterface(device, &IID_ID3D10Device, (void **)&iface); - ok(SUCCEEDED(hr), "Device should implement ID3D10Device interface, hr %#x.\n", hr); - IUnknown_Release(iface); - - hr = ID3D10Device1_QueryInterface(device, &IID_ID3D11Device, (void **)&iface); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Device should implement ID3D11Device interface, hr %#x.\n", hr); - if (SUCCEEDED(hr)) IUnknown_Release(iface); - refcount = ID3D10Device1_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); } @@ -325,9 +330,8 @@ static void test_device_interfaces(void) continue; }
- hr = ID3D10Device1_QueryInterface(device, &IID_ID3D10InfoQueue, (void **)&iface); - todo_wine ok(hr == S_OK, "Device should implement ID3D10InfoQueue interface, hr %#x.\n", hr); - if (SUCCEEDED(hr)) IUnknown_Release(iface); + todo_wine + check_interface(device, &IID_ID3D10InfoQueue, TRUE, FALSE);
refcount = ID3D10Device1_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); @@ -345,7 +349,6 @@ static void test_create_shader_resource_view(void) ID3D10Device *tmp_device; ID3D10Device1 *device; ID3D10Buffer *buffer; - IUnknown *iface; HRESULT hr;
if (!(device = create_device(NULL))) @@ -387,13 +390,9 @@ static void test_create_shader_resource_view(void) ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); ID3D10Device_Release(tmp_device);
- hr = ID3D10ShaderResourceView1_QueryInterface(srview, &IID_ID3D10ShaderResourceView, (void **)&iface); - ok(SUCCEEDED(hr), "Shader resource view should implement ID3D10ShaderResourceView.\n"); - IUnknown_Release(iface); - hr = ID3D10ShaderResourceView1_QueryInterface(srview, &IID_ID3D11ShaderResourceView, (void **)&iface); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Shader resource view should implement ID3D11ShaderResourceView.\n"); - if (SUCCEEDED(hr)) IUnknown_Release(iface); + check_interface(srview, &IID_ID3D10ShaderResourceView, TRUE, FALSE); + /* Not available on all Windows versions. */ + check_interface(srview, &IID_ID3D11ShaderResourceView, TRUE, TRUE);
ID3D10ShaderResourceView1_Release(srview); ID3D10Buffer_Release(buffer); @@ -424,13 +423,9 @@ static void test_create_shader_resource_view(void) U(srv_desc).Texture2D.MostDetailedMip); ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", U(srv_desc).Texture2D.MipLevels);
- hr = ID3D10ShaderResourceView1_QueryInterface(srview, &IID_ID3D10ShaderResourceView, (void **)&iface); - ok(SUCCEEDED(hr), "Shader resource view should implement ID3D10ShaderResourceView.\n"); - IUnknown_Release(iface); - hr = ID3D10ShaderResourceView1_QueryInterface(srview, &IID_ID3D11ShaderResourceView, (void **)&iface); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Shader resource view should implement ID3D11ShaderResourceView.\n"); - if (SUCCEEDED(hr)) IUnknown_Release(iface); + check_interface(srview, &IID_ID3D10ShaderResourceView, TRUE, FALSE); + /* Not available on all Windows versions. */ + check_interface(srview, &IID_ID3D11ShaderResourceView, TRUE, TRUE);
ID3D10ShaderResourceView1_Release(srview); ID3D10Texture2D_Release(texture); @@ -536,7 +531,6 @@ static void test_create_blend_state(void) ID3D10Device1 *device; ID3D10Device *tmp; unsigned int i, j; - IUnknown *iface; HRESULT hr;
if (!(device = create_device(NULL))) @@ -609,13 +603,9 @@ static void test_create_blend_state(void) obtained_desc.RenderTarget[0].RenderTargetWriteMask, i); }
- hr = ID3D10BlendState1_QueryInterface(blend_state1, &IID_ID3D10BlendState, (void **)&iface); - ok(SUCCEEDED(hr), "Blend state should implement ID3D10BlendState.\n"); - IUnknown_Release(iface); - hr = ID3D10BlendState1_QueryInterface(blend_state1, &IID_ID3D11BlendState, (void **)&iface); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Blend state should implement ID3D11BlendState.\n"); - if (SUCCEEDED(hr)) IUnknown_Release(iface); + check_interface(blend_state1, &IID_ID3D10BlendState, TRUE, FALSE); + /* Not available on all Windows versions. */ + check_interface(blend_state1, &IID_ID3D11BlendState, TRUE, TRUE);
refcount = ID3D10BlendState1_Release(blend_state1); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);