Module: wine Branch: master Commit: d59ca347949535db169bc516dcd2c2529735ae79 URL: http://source.winehq.org/git/wine.git/?a=commit;h=d59ca347949535db169bc516dc...
Author: Gerald Pfeifer gerald@pfeifer.com Date: Thu Nov 1 17:15:45 2007 +0100
wined3d: Fix type of loop variable in IWineD3DCubeTextureImpl_Destroy().
---
dlls/wined3d/cubetexture.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c index 28677c6..3cb44e6 100644 --- a/dlls/wined3d/cubetexture.c +++ b/dlls/wined3d/cubetexture.c @@ -272,7 +272,7 @@ static void WINAPI IWineD3DCubeTextureImpl_ApplyStateChanges(IWineD3DCubeTexture ******************************************* */ static void WINAPI IWineD3DCubeTextureImpl_Destroy(IWineD3DCubeTexture *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroySurface) { IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; - int i,j; + unsigned int i,j; TRACE("(%p) : Cleaning up\n",This); for (i = 0; i < This->baseTexture.levels; i++) { for (j = 0; j < 6; j++) {