Module: wine Branch: master Commit: f9f75d251a5702557872069035381c3b188638dd URL: http://source.winehq.org/git/wine.git/?a=commit;h=f9f75d251a5702557872069035...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Apr 12 12:42:26 2017 +0200
wined3d: Use ARB_explicit_attrib_location for fragment shader outputs.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index a4221e0..1631768 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2676,7 +2676,11 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont shader_addline(buffer, "uniform float alpha_test_ref;\n");
if (!needs_legacy_glsl_syntax(gl_info)) + { + if (shader_glsl_use_explicit_attrib_location(gl_info)) + shader_addline(buffer, "layout(location = 0) "); shader_addline(buffer, "out vec4 ps_out[%u];\n", gl_info->limits.buffers); + }
if (shader->limits->constant_float + extra_constants_needed >= gl_info->limits.glsl_ps_float_constants) FIXME("Insufficient uniforms to run this shader.\n"); @@ -7141,6 +7145,8 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context shader_glsl_enable_extensions(buffer, gl_info); if (gl_info->supported[ARB_DERIVATIVE_CONTROL]) shader_addline(buffer, "#extension GL_ARB_derivative_control : enable\n"); + if (shader_glsl_use_explicit_attrib_location(gl_info)) + shader_addline(buffer, "#extension GL_ARB_explicit_attrib_location : enable\n"); if (gl_info->supported[ARB_FRAGMENT_COORD_CONVENTIONS]) shader_addline(buffer, "#extension GL_ARB_fragment_coord_conventions : enable\n"); if (gl_info->supported[ARB_FRAGMENT_LAYER_VIEWPORT]) @@ -7297,7 +7303,7 @@ static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context shader_glsl_enable_extensions(buffer, gl_info); if (gl_info->supported[ARB_DRAW_INSTANCED]) shader_addline(buffer, "#extension GL_ARB_draw_instanced : enable\n"); - if (gl_info->supported[ARB_EXPLICIT_ATTRIB_LOCATION]) + if (shader_glsl_use_explicit_attrib_location(gl_info)) shader_addline(buffer, "#extension GL_ARB_explicit_attrib_location : enable\n");
memset(&priv_ctx, 0, sizeof(priv_ctx)); @@ -8461,13 +8467,19 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct shader_glsl_priv *
shader_glsl_add_version_declaration(buffer, gl_info, NULL);
+ if (shader_glsl_use_explicit_attrib_location(gl_info)) + shader_addline(buffer, "#extension GL_ARB_explicit_attrib_location : enable\n"); if (gl_info->supported[ARB_SHADING_LANGUAGE_420PACK]) shader_addline(buffer, "#extension GL_ARB_shading_language_420pack : enable\n"); if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) shader_addline(buffer, "#extension GL_ARB_texture_rectangle : enable\n");
if (!needs_legacy_glsl_syntax(gl_info)) + { + if (shader_glsl_use_explicit_attrib_location(gl_info)) + shader_addline(buffer, "layout(location = 0) "); shader_addline(buffer, "out vec4 ps_out[1];\n"); + }
shader_addline(buffer, "vec4 tmp0, tmp1;\n"); shader_addline(buffer, "vec4 ret;\n");