Module: wine Branch: master Commit: 553282a0ff09a31c6fc93b488621bbb9e39ec2a9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=553282a0ff09a31c6fc93b4886...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed May 17 15:42:35 2017 +0200
wined3d: Generate rasterizer setup in domain shaders only when necessary.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 76ec6f7..6f51939 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -7465,10 +7465,11 @@ static GLuint shader_glsl_generate_domain_shader(const struct wined3d_context *c
shader_addline(buffer, "in shader_in_out { vec4 reg[%u]; } shader_in[];\n", shader->limits->packed_input);
- if (!gl_info->supported[ARB_CLIP_CONTROL]) + if (args->next_shader_type == WINED3D_SHADER_TYPE_PIXEL && !gl_info->supported[ARB_CLIP_CONTROL]) shader_addline(buffer, "uniform vec4 pos_fixup;\n");
- shader_glsl_generate_sm4_output_setup(priv, shader, args->output_count, gl_info, TRUE); + shader_glsl_generate_sm4_output_setup(priv, shader, args->output_count, gl_info, + args->next_shader_type == WINED3D_SHADER_TYPE_PIXEL); shader_addline(buffer, "void main()\n{\n");
if (FAILED(shader_generate_main(shader, buffer, reg_maps, &priv_ctx)))