Module: wine Branch: master Commit: 47786eb64a4f53d6acb825227c80d2f284a63bcf URL: http://source.winehq.org/git/wine.git/?a=commit;h=47786eb64a4f53d6acb825227c...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Apr 2 09:11:13 2014 +0200
d3d9/tests: Use a separate device for sincos_test().
---
dlls/d3d9/tests/visual.c | 49 +++++++++++++++++++++++++++++++++++----------- 1 file changed, 38 insertions(+), 11 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index c34a7fa..562e3f0 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -11648,8 +11648,18 @@ static void alphatest_test(IDirect3DDevice9 *device) { ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed with 0x%08x\n", hr); }
-static void sincos_test(IDirect3DDevice9 *device) +static void sincos_test(void) { + IDirect3DVertexShader9 *sin_shader, *cos_shader; + IDirect3DDevice9 *device; + struct vec3 data[1280]; + IDirect3D9 *d3d; + unsigned int i; + ULONG refcount; + D3DCAPS9 caps; + HWND window; + HRESULT hr; + static const DWORD sin_shader_code[] = { 0xfffe0200, /* vs_2_0 */ @@ -11674,14 +11684,27 @@ static void sincos_test(IDirect3DDevice9 *device) 0x02000001, 0xd00f0000, 0xa0a90002, /* mov oD0, c2.yzzz */ 0x0000ffff /* end */ }; - IDirect3DVertexShader9 *sin_shader, *cos_shader; - HRESULT hr; - struct { - float x, y, z; - } data[1280]; - unsigned int i; - float sincosc1[4] = {D3DSINCOSCONST1}; - float sincosc2[4] = {D3DSINCOSCONST2}; + static const float sincosc1[4] = {D3DSINCOSCONST1}; + static const float sincosc2[4] = {D3DSINCOSCONST2}; + + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + + hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); + ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); + if (caps.VertexShaderVersion < D3DVS_VERSION(2, 0)) + { + skip("No vs_2_0 support, skipping tests.\n"); + IDirect3DDevice9_Release(device); + goto done; + }
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00000000, 1.0f, 0); ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with 0x%08x\n", hr); @@ -11723,9 +11746,13 @@ static void sincos_test(IDirect3DDevice9 *device) ok(SUCCEEDED(hr), "IDirect3DDevice9_Present returned %#x.\n", hr); /* TODO: Find a way to properly validate the lines. Precicion issues make this a kinda nasty task */
- IDirect3DDevice9_SetVertexShader(device, NULL); IDirect3DVertexShader9_Release(sin_shader); IDirect3DVertexShader9_Release(cos_shader); + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D9_Release(d3d); + DestroyWindow(window); }
static void loop_index_test(IDirect3DDevice9 *device) @@ -16269,13 +16296,13 @@ START_TEST(visual) { test_mova(device_ptr); loop_index_test(device_ptr); - sincos_test(device_ptr); } else skip("No vs_2_0 support\n");
cleanup_device(device_ptr); device_ptr = NULL;
+ sincos_test(); sgn_test(); clip_planes_test(); test_vshader_input();