Module: wine Branch: master Commit: 974ac06f7373169bdd9ca3acb88e4c26a53e98cb URL: http://source.winehq.org/git/wine.git/?a=commit;h=974ac06f7373169bdd9ca3acb8...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Aug 31 09:57:50 2009 +0200
d3d10: Add the D3D10_REGISTER_COMPONENT_TYPE enum.
---
include/d3d10shader.h | 8 ++++++++ 1 files changed, 8 insertions(+), 0 deletions(-)
diff --git a/include/d3d10shader.h b/include/d3d10shader.h index 88091c4..7910057 100644 --- a/include/d3d10shader.h +++ b/include/d3d10shader.h @@ -99,6 +99,14 @@ typedef enum D3D10_NAME D3D10_NAME_DEPTH = 65, } D3D10_NAME;
+typedef enum D3D10_REGISTER_COMPONENT_TYPE +{ + D3D10_REGISTER_COMPONENT_UNKNOWN = 0, + D3D10_REGISTER_COMPONENT_UINT32 = 1, + D3D10_REGISTER_COMPONENT_SINT32 = 2, + D3D10_REGISTER_COMPONENT_FLOAT32 = 3, +} D3D10_REGISTER_COMPONENT_TYPE; + typedef struct _D3D10_SHADER_MACRO { LPCSTR Name;