Module: wine Branch: master Commit: e778a210f845bf9891a94271571de2e63dd628e4 URL: https://source.winehq.org/git/wine.git/?a=commit;h=e778a210f845bf9891a942715...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon Feb 11 16:32:17 2019 +0100
wined3d: Remove unnecessary src_format NULL check from glsl_blitter_supported().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 970fa4b..c83d5f6 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -13145,7 +13145,7 @@ static BOOL glsl_blitter_supported(enum wined3d_blit_op blit_op, const struct wi /* We don't necessarily want to blit from resources without * WINED3D_RESOURCE_ACCESS_GPU, but that may be the only way to decompress * compressed textures. */ - decompress = src_format && (src_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED) + decompress = (src_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED) && !(dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED); if (!decompress && !(src_resource->access & dst_resource->access & WINED3D_RESOURCE_ACCESS_GPU)) {