Module: wine Branch: master Commit: 20189eb4f8ce4f12f2bb9683e3089d3c9f233a02 URL: http://source.winehq.org/git/wine.git/?a=commit;h=20189eb4f8ce4f12f2bb9683e3...
Author: Stefan Dösinger stefan@codeweavers.com Date: Sun Dec 14 15:42:42 2008 +0100
wined3d: Make use of ps_compile_args in arb shader.
---
dlls/wined3d/arb_program_shader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 4f37c9b..4f7f955 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -1919,7 +1919,7 @@ static GLuint shader_arb_generate_pshader(IWineD3DPixelShader *iface, SHADER_BUF
fragcolor = (shader_version < WINED3DPS_VERSION(2,0)) ? "R0" : "TMP_COLOR";
- if(((IWineD3DDeviceImpl *)This->baseShader.device)->stateBlock->renderState[WINED3DRS_SRGBWRITEENABLE]) { + if(args->srgb_correction) { arbfp_add_sRGB_correction(buffer, fragcolor, "TMP", "TMP2", "TA", "TB"); } if (shader_version < WINED3DPS_VERSION(3,0))