Module: wine Branch: master Commit: 2731912c5a002b8da997feca0d04e696418bf906 URL: http://source.winehq.org/git/wine.git/?a=commit;h=2731912c5a002b8da997feca0d...
Author: Rico Schüller kgbricola@web.de Date: Thu Jul 21 08:47:17 2011 +0200
d3dx9: Implement ID3DXBaseEffect::GetVectorArray().
---
dlls/d3dx9_36/effect.c | 44 ++++++++++++++++++++++++++++++++++++++++++-- 1 files changed, 42 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index fdb5859..eeb7894 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -880,6 +880,14 @@ static inline BOOL get_bool(void *data) return (*(DWORD *)data) ? TRUE : FALSE; }
+static void get_vector(struct d3dx_parameter *param, D3DXVECTOR4 *vector) +{ + vector->x = get_float(param->type, (float *)param->data); + vector->y = param->columns > 1 ? get_float(param->type, (float *)param->data + 1) : 0.0f; + vector->z = param->columns > 2 ? get_float(param->type, (float *)param->data + 2) : 0.0f; + vector->w = param->columns > 3 ? get_float(param->type, (float *)param->data + 3) : 0.0f; +} + static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix) { unsigned int i, k; @@ -1833,10 +1841,42 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect *iface, static HRESULT WINAPI ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count) { struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); + struct d3dx_parameter *param = get_valid_parameter(This, parameter);
- FIXME("iface %p, parameter %p, vector %p, count %u stub\n", This, parameter, vector, count); + TRACE("iface %p, parameter %p, vector %p, count %u\n", This, parameter, vector, count);
- return E_NOTIMPL; + if (!count) return D3D_OK; + + if (vector && param && count <= param->element_count) + { + UINT i; + + TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); + + switch (param->class) + { + case D3DXPC_VECTOR: + for (i = 0; i < count; ++i) + { + get_vector(get_parameter_struct(param->member_handles[i]), &vector[i]); + } + return D3D_OK; + + case D3DXPC_SCALAR: + case D3DXPC_MATRIX_ROWS: + case D3DXPC_OBJECT: + case D3DXPC_STRUCT: + break; + + default: + FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); + break; + } + } + + WARN("Invalid argument specified\n"); + + return D3DERR_INVALIDCALL; }
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)