Module: wine Branch: master Commit: 94e337df19c0f17078ee6c1fb3b57f8625deaa43 URL: http://source.winehq.org/git/wine.git/?a=commit;h=94e337df19c0f17078ee6c1fb3...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Apr 2 09:11:12 2014 +0200
d3d9/tests: Use a separate device for sgn_test().
---
dlls/d3d9/tests/visual.c | 55 +++++++++++++++++++++++++++++++++++----------- 1 file changed, 42 insertions(+), 13 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index e86a117..c34a7fa 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -11829,8 +11829,17 @@ static void loop_index_test(IDirect3DDevice9 *device) IDirect3DVertexShader9_Release(shader); }
-static void sgn_test(IDirect3DDevice9 *device) +static void sgn_test(void) { + IDirect3DVertexShader9 *shader; + IDirect3DDevice9 *device; + IDirect3D9 *d3d; + ULONG refcount; + D3DCAPS9 caps; + DWORD color; + HWND window; + HRESULT hr; + static const DWORD shader_code[] = { 0xfffe0200, /* vs_2_0 */ @@ -11842,23 +11851,40 @@ static void sgn_test(IDirect3DDevice9 *device) 0x03000002, 0xd00f0000, 0x80e40000, 0xa0e40001, /* add oD0, r0, c1 */ 0x0000ffff /* end */ }; - IDirect3DVertexShader9 *shader; - HRESULT hr; - DWORD color; - const float quad[] = { - -1.0, -1.0, 0.1, - 1.0, -1.0, 0.1, - -1.0, 1.0, 0.1, - 1.0, 1.0, 0.1 + static const float quad[] = + { + -1.0f, -1.0f, 0.1f, + -1.0f, 1.0f, 0.1f, + 1.0f, -1.0f, 0.1f, + 1.0f, 1.0f, 0.1f, };
+ window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + + hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); + ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); + if (caps.VertexShaderVersion < D3DVS_VERSION(2, 0)) + { + skip("No vs_2_0 support, skipping tests.\n"); + IDirect3DDevice9_Release(device); + goto done; + } + hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader); ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader failed with %08x\n", hr); hr = IDirect3DDevice9_SetVertexShader(device, shader); ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader failed with %08x\n", hr); hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr); - hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ff0000, 0.0, 0); + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00ff0000, 1.0f, 0); ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
hr = IDirect3DDevice9_BeginScene(device); @@ -11876,9 +11902,12 @@ static void sgn_test(IDirect3DDevice9 *device) hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
- hr = IDirect3DDevice9_SetVertexShader(device, NULL); - ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader failed with %08x\n", hr); IDirect3DVertexShader9_Release(shader); + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D9_Release(d3d); + DestroyWindow(window); }
static void viewport_test(IDirect3DDevice9 *device) { @@ -16241,13 +16270,13 @@ START_TEST(visual) test_mova(device_ptr); loop_index_test(device_ptr); sincos_test(device_ptr); - sgn_test(device_ptr); } else skip("No vs_2_0 support\n");
cleanup_device(device_ptr); device_ptr = NULL;
+ sgn_test(); clip_planes_test(); test_vshader_input(); test_vshader_float16();