Module: wine Branch: master Commit: c27b83ec07b9cb82438404a20342ed45c744b20a URL: http://source.winehq.org/git/wine.git/?a=commit;h=c27b83ec07b9cb82438404a203...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue May 24 19:46:45 2016 +0200
d3d11: Introduce a helper function to allocate arrays.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/d3d11_private.h | 7 +++++++ dlls/d3d11/inputlayout.c | 3 +-- dlls/d3d11/shader.c | 3 +-- 3 files changed, 9 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index b3638c3..77079bd 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -79,6 +79,13 @@ HRESULT d3d_set_private_data(struct wined3d_private_store *store, HRESULT d3d_set_private_data_interface(struct wined3d_private_store *store, REFGUID guid, const IUnknown *object) DECLSPEC_HIDDEN;
+static inline void *d3d11_calloc(SIZE_T count, SIZE_T size) +{ + if (count > ~(SIZE_T)0 / size) + return NULL; + return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, count * size); +} + static inline void read_dword(const char **ptr, DWORD *d) { memcpy(d, *ptr, sizeof(*d)); diff --git a/dlls/d3d11/inputlayout.c b/dlls/d3d11/inputlayout.c index d481dd2..69ef985 100644 --- a/dlls/d3d11/inputlayout.c +++ b/dlls/d3d11/inputlayout.c @@ -54,8 +54,7 @@ static HRESULT d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEME return E_FAIL; }
- *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(**wined3d_elements)); - if (!*wined3d_elements) + if (!(*wined3d_elements = d3d11_calloc(element_count, sizeof(**wined3d_elements)))) { ERR("Failed to allocate wined3d vertex element array memory.\n"); HeapFree(GetProcessHeap(), 0, is.elements); diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c index a88c8ce..b1c4f28 100644 --- a/dlls/d3d11/shader.c +++ b/dlls/d3d11/shader.c @@ -121,8 +121,7 @@ HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d return E_INVALIDARG; }
- e = HeapAlloc(GetProcessHeap(), 0, count * sizeof(*e)); - if (!e) + if (!(e = d3d11_calloc(count, sizeof(*e)))) { ERR("Failed to allocate input signature memory.\n"); return E_OUTOFMEMORY;