Module: wine Branch: master Commit: 91c00c175b7f60df18aec842305baa2705544fdd URL: http://source.winehq.org/git/wine.git/?a=commit;h=91c00c175b7f60df18aec84230...
Author: Rico Schüller kgbricola@web.de Date: Thu Aug 20 19:05:35 2009 +0200
d3d10: Add ID3D10EffectConstantBufferVtbl.
---
dlls/d3d10/d3d10_private.h | 2 + dlls/d3d10/effect.c | 268 ++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 270 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h index 1624c50..535a82d 100644 --- a/dlls/d3d10/d3d10_private.h +++ b/dlls/d3d10/d3d10_private.h @@ -70,6 +70,8 @@ struct d3d10_effect_variable
struct d3d10_effect_local_buffer { + const struct ID3D10EffectConstantBufferVtbl *vtbl; + char *name; DWORD data_size; DWORD variable_count; diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 513dad9..ed849bb 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -34,6 +34,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10); static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl; static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl; static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl; +static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl;
static inline void read_dword(const char **ptr, DWORD *d) { @@ -514,6 +515,7 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d for (i = 0; i < e->local_buffer_count; ++i) { struct d3d10_effect_local_buffer *l = &e->local_buffers[i]; + l->vtbl = &d3d10_effect_constant_buffer_vtbl;
hr = parse_fx10_local_buffer(l, &ptr, data); if (FAILED(hr)) return hr; @@ -1406,3 +1408,269 @@ static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl = d3d10_effect_variable_SetRawValue, d3d10_effect_variable_GetRawValue, }; + +/* ID3D10EffectVariable methods */ +static BOOL STDMETHODCALLTYPE d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer *iface) +{ + FIXME("iface %p stub!\n", iface); + + return FALSE; +} + +static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer *iface) +{ + FIXME("iface %p stub!\n", iface); + + return NULL; +} + +static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer *iface, + D3D10_EFFECT_VARIABLE_DESC *desc) +{ + FIXME("iface %p, desc %p stub!\n", iface, desc); + + return E_NOTIMPL; +} + +static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByIndex( + ID3D10EffectConstantBuffer *iface, UINT index) +{ + FIXME("iface %p, index %u stub!\n", iface, index); + + return NULL; +} + +static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByName( + ID3D10EffectConstantBuffer *iface, LPCSTR name) +{ + FIXME("iface %p, name "%s" stub!\n", iface, name); + + return NULL; +} + +static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByIndex( + ID3D10EffectConstantBuffer *iface, UINT index) +{ + FIXME("iface %p, index %u stub!\n", iface, index); + + return NULL; +} + +static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByName( + ID3D10EffectConstantBuffer *iface, LPCSTR name) +{ + FIXME("iface %p, name "%s" stub!\n", iface, name); + + return NULL; +} + +static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberBySemantic( + ID3D10EffectConstantBuffer *iface, LPCSTR semantic) +{ + FIXME("iface %p, semantic "%s" stub!\n", iface, semantic); + + return NULL; +} + +static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetElement( + ID3D10EffectConstantBuffer *iface, UINT index) +{ + FIXME("iface %p, index %u stub!\n", iface, index); + + return NULL; +} + +static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetParentConstantBuffer( + ID3D10EffectConstantBuffer *iface) +{ + FIXME("iface %p stub!\n", iface); + + return NULL; +} + +static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsScalar( + ID3D10EffectConstantBuffer *iface) +{ + FIXME("iface %p stub!\n", iface); + + return NULL; +} + +static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsVector( + ID3D10EffectConstantBuffer *iface) +{ + FIXME("iface %p stub!\n", iface); + + return NULL; +} + +static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsMatrix( + ID3D10EffectConstantBuffer *iface) +{ + FIXME("iface %p stub!\n", iface); + + return NULL; +} + +static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsString( + ID3D10EffectConstantBuffer *iface) +{ + FIXME("iface %p stub!\n", iface); + + return NULL; +} + +static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShaderResource( + ID3D10EffectConstantBuffer *iface) +{ + FIXME("iface %p stub!\n", iface); + + return NULL; +} + +static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRenderTargetView( + ID3D10EffectConstantBuffer *iface) +{ + FIXME("iface %p stub!\n", iface); + + return NULL; +} + +static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencilView( + ID3D10EffectConstantBuffer *iface) +{ + FIXME("iface %p stub!\n", iface); + + return NULL; +} + +static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsConstantBuffer( + ID3D10EffectConstantBuffer *iface) +{ + FIXME("iface %p stub!\n", iface); + + return NULL; +} + +static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShader( + ID3D10EffectConstantBuffer *iface) +{ + FIXME("iface %p stub!\n", iface); + + return NULL; +} + +static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer *iface) +{ + FIXME("iface %p stub!\n", iface); + + return NULL; +} + +static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencil( + ID3D10EffectConstantBuffer *iface) +{ + FIXME("iface %p stub!\n", iface); + + return NULL; +} + +static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRasterizer( + ID3D10EffectConstantBuffer *iface) +{ + FIXME("iface %p stub!\n", iface); + + return NULL; +} + +static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsSampler( + ID3D10EffectConstantBuffer *iface) +{ + FIXME("iface %p stub!\n", iface); + + return NULL; +} + +static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer *iface, + void *data, UINT offset, UINT count) +{ + FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer *iface, + void *data, UINT offset, UINT count) +{ + FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); + + return E_NOTIMPL; +} + +/* ID3D10EffectConstantBuffer methods */ +static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer *iface, + ID3D10Buffer *buffer) +{ + FIXME("iface %p, buffer %p stub!\n", iface, buffer); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer *iface, + ID3D10Buffer **buffer) +{ + FIXME("iface %p, buffer %p stub!\n", iface, buffer); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer *iface, + ID3D10ShaderResourceView *view) +{ + FIXME("iface %p, view %p stub!\n", iface, view); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer *iface, + ID3D10ShaderResourceView **view) +{ + FIXME("iface %p, view %p stub!\n", iface, view); + + return E_NOTIMPL; +} + +static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl = +{ + /* ID3D10EffectVariable methods */ + d3d10_effect_constant_buffer_IsValid, + d3d10_effect_constant_buffer_GetType, + d3d10_effect_constant_buffer_GetDesc, + d3d10_effect_constant_buffer_GetAnnotationByIndex, + d3d10_effect_constant_buffer_GetAnnotationByName, + d3d10_effect_constant_buffer_GetMemberByIndex, + d3d10_effect_constant_buffer_GetMemberByName, + d3d10_effect_constant_buffer_GetMemberBySemantic, + d3d10_effect_constant_buffer_GetElement, + d3d10_effect_constant_buffer_GetParentConstantBuffer, + d3d10_effect_constant_buffer_AsScalar, + d3d10_effect_constant_buffer_AsVector, + d3d10_effect_constant_buffer_AsMatrix, + d3d10_effect_constant_buffer_AsString, + d3d10_effect_constant_buffer_AsShaderResource, + d3d10_effect_constant_buffer_AsRenderTargetView, + d3d10_effect_constant_buffer_AsDepthStencilView, + d3d10_effect_constant_buffer_AsConstantBuffer, + d3d10_effect_constant_buffer_AsShader, + d3d10_effect_constant_buffer_AsBlend, + d3d10_effect_constant_buffer_AsDepthStencil, + d3d10_effect_constant_buffer_AsRasterizer, + d3d10_effect_constant_buffer_AsSampler, + d3d10_effect_constant_buffer_SetRawValue, + d3d10_effect_constant_buffer_GetRawValue, + /* ID3D10EffectConstantBuffer methods */ + d3d10_effect_constant_buffer_SetConstantBuffer, + d3d10_effect_constant_buffer_GetConstantBuffer, + d3d10_effect_constant_buffer_SetTextureBuffer, + d3d10_effect_constant_buffer_GetTextureBuffer, +};