Module: wine Branch: master Commit: 9b572170da5f35a80c6bb07ab8ebcda7a854f27f URL: http://source.winehq.org/git/wine.git/?a=commit;h=9b572170da5f35a80c6bb07ab8...
Author: Luis C. Busquets PĂ©rez luis.busquets@ilidium.com Date: Fri Aug 1 21:19:11 2008 +0200
d3dx9: Implementation of D3DXGetVertexShaderProfile.
---
dlls/d3dx9_36/d3dx9_36.spec | 2 +- dlls/d3dx9_36/shader.c | 29 +++++++++++++++++++++++++++++ include/d3dx9shader.h | 1 + 3 files changed, 31 insertions(+), 1 deletions(-)
diff --git a/dlls/d3dx9_36/d3dx9_36.spec b/dlls/d3dx9_36/d3dx9_36.spec index 95e9c26..a2dab96 100644 --- a/dlls/d3dx9_36/d3dx9_36.spec +++ b/dlls/d3dx9_36/d3dx9_36.spec @@ -164,7 +164,7 @@ @ stub D3DXGetShaderSamplers @ stdcall D3DXGetShaderSize(ptr) @ stdcall D3DXGetShaderVersion(ptr) -@ stub D3DXGetVertexShaderProfile +@ stdcall D3DXGetVertexShaderProfile(ptr) @ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) d3dx8.D3DXIntersect @ stdcall D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) d3dx8.D3DXIntersectSubset @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx8.D3DXIntersectTri diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c index f4a2ce9..a84287f 100644 --- a/dlls/d3dx9_36/shader.c +++ b/dlls/d3dx9_36/shader.c @@ -102,3 +102,32 @@ DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
return byte_code ? *byte_code : 0; } + +LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device) +{ + D3DCAPS9 caps; + + TRACE("(void): relay\n"); + + if (!device) return NULL; + + IDirect3DDevice9_GetDeviceCaps(device,&caps); + + switch (caps.VertexShaderVersion) + { + case D3DVS_VERSION(1, 1): + return "vs_1_1"; + case D3DVS_VERSION(2, 0): + if ((caps.VS20Caps.NumTemps>=13) && + (caps.VS20Caps.DynamicFlowControlDepth=24) && + (caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION)) + { + return "vs_2_a"; + } + return "vs_2_0"; + case D3DVS_VERSION(3, 0): + return "vs_3_0"; + } + + return NULL; +} diff --git a/include/d3dx9shader.h b/include/d3dx9shader.h index 38ca97d..0e629d9 100644 --- a/include/d3dx9shader.h +++ b/include/d3dx9shader.h @@ -28,6 +28,7 @@ extern "C" { LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device); UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code); DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code); +LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device);
#ifdef __cplusplus }