Module: wine Branch: master Commit: bcc4603125e85f30e0c041f6bec075289516b5ec URL: http://source.winehq.org/git/wine.git/?a=commit;h=bcc4603125e85f30e0c041f6be...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon May 24 09:56:35 2010 +0200
wined3d: Set the swapchain.c GLINFO_LOCATION to *gl_info.
---
dlls/wined3d/swapchain.c | 9 ++++++--- 1 files changed, 6 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index 7dca253..485329c 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -33,7 +33,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d); WINE_DECLARE_DEBUG_CHANNEL(fps);
-#define GLINFO_LOCATION This->device->adapter->gl_info +#define GLINFO_LOCATION (*gl_info)
/*IWineD3DSwapChain parts follow: */ static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface) @@ -217,6 +217,7 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *
static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) { IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; + const struct wined3d_gl_info *gl_info; struct wined3d_context *context; RECT src_rect, dst_rect; BOOL render_to_fbo; @@ -233,6 +234,8 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO return WINED3D_OK; }
+ gl_info = context->gl_info; + /* Render the cursor onto the back buffer, using our nifty directdraw blitting code :-) */ if (This->device->bCursorVisible && This->device->cursorTexture) { @@ -254,7 +257,7 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO cursor.resource.ref = 1; cursor.resource.device = This->device; cursor.resource.pool = WINED3DPOOL_SCRATCH; - cursor.resource.format_desc = getFormatDescEntry(WINED3DFMT_B8G8R8A8_UNORM, context->gl_info); + cursor.resource.format_desc = getFormatDescEntry(WINED3DFMT_B8G8R8A8_UNORM, gl_info); cursor.resource.resourceType = WINED3DRTYPE_SURFACE; cursor.texture_name = This->device->cursorTexture; cursor.texture_target = GL_TEXTURE_2D; @@ -485,7 +488,7 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO }
if (This->presentParms.PresentationInterval != WINED3DPRESENT_INTERVAL_IMMEDIATE - && context->gl_info->supported[SGI_VIDEO_SYNC]) + && gl_info->supported[SGI_VIDEO_SYNC]) { retval = GL_EXTCALL(glXGetVideoSyncSGI(&sync)); if(retval != 0) {