Module: wine Branch: master Commit: 2e786e09bb3354ee6d3fb96fa7f100e8c2e1efc7 URL: http://source.winehq.org/git/wine.git/?a=commit;h=2e786e09bb3354ee6d3fb96fa7...
Author: H. Verbeet hverbeet@gmail.com Date: Thu Jun 21 00:00:59 2007 +0200
wined3d: Use texture2D to sample in pshader_glsl_texdp3tex().
---
dlls/wined3d/glsl_shader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index afffa23..244316a 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1625,7 +1625,7 @@ void pshader_glsl_texdp3tex(SHADER_OPCODE_ARG* arg) {
shader_glsl_append_dst(arg->buffer, arg); shader_glsl_get_write_mask(arg->dst, dst_mask); - shader_addline(arg->buffer, "texture1D(Psampler%u, dot(gl_TexCoord[%u].xyz, %s))%s);\n", + shader_addline(arg->buffer, "texture2D(Psampler%u, vec2(dot(gl_TexCoord[%u].xyz, %s), 0.5))%s);\n", sampler_idx, sampler_idx, src0_param.param_str, dst_mask); }