Module: wine Branch: master Commit: 2324ce6efb8e0689318933a310baf1de3d2529dd URL: http://source.winehq.org/git/wine.git/?a=commit;h=2324ce6efb8e0689318933a310...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Oct 12 13:03:57 2012 +0200
wined3d: Implement WINED3DSIH_IMUL in the GLSL shader backend.
---
dlls/wined3d/glsl_shader.c | 25 ++++++++++++++++++++++++- 1 files changed, 24 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ff0cdc7..1f269f0 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2268,6 +2268,29 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) } }
+static void shader_glsl_imul(const struct wined3d_shader_instruction *ins) +{ + struct wined3d_shader_buffer *buffer = ins->ctx->buffer; + struct glsl_src_param src0_param; + struct glsl_src_param src1_param; + DWORD write_mask; + + /* If we have ARB_gpu_shader5 or GLSL 4.0, we can use imulExtended(). If + * not, we can emulate it. */ + if (ins->dst[0].reg.type != WINED3DSPR_NULL) + FIXME("64-bit integer multiplies not implemented.\n"); + + if (ins->dst[1].reg.type != WINED3DSPR_NULL) + { + write_mask = shader_glsl_append_dst_ext(buffer, ins, &ins->dst[1]); + shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param); + shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param); + + shader_addline(ins->ctx->buffer, "%s * %s);\n", + src0_param.param_str, src1_param.param_str); + } +} + /* Process the WINED3DSIO_MOV opcode using GLSL (dst = src) */ static void shader_glsl_mov(const struct wined3d_shader_instruction *ins) { @@ -5318,7 +5341,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_IF */ shader_glsl_if, /* WINED3DSIH_IFC */ shader_glsl_ifc, /* WINED3DSIH_IGE */ shader_glsl_relop, - /* WINED3DSIH_IMUL */ NULL, + /* WINED3DSIH_IMUL */ shader_glsl_imul, /* WINED3DSIH_ITOF */ shader_glsl_to_float, /* WINED3DSIH_LABEL */ shader_glsl_label, /* WINED3DSIH_LD */ NULL,