Module: vkd3d Branch: master Commit: d93d76079c81e5faac2b6b501642f08e7eed8ff1 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=d93d76079c81e5faac2b6b50...
Author: Isabella Bosia ibosia@codeweavers.com Date: Wed Sep 16 12:45:40 2020 +0100
vkd3d-shader: Always print swizzle except for immediates or samplers.
Signed-off-by: Isabella Bosia ibosia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/trace.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c index f32bdfa..68a90fd 100644 --- a/libs/vkd3d-shader/trace.c +++ b/libs/vkd3d-shader/trace.c @@ -1051,7 +1051,7 @@ static void shader_dump_src_param(struct vkd3d_string_buffer *buffer, default: shader_addline(buffer, "_unknown_modifier(%#x)", src_modifier); }
- if (swizzle != VKD3D_SHADER_NO_SWIZZLE) + if (param->reg.type != VKD3DSPR_IMMCONST && param->reg.type != VKD3DSPR_SAMPLER) { static const char swizzle_chars[] = "xyzw"; DWORD swizzle_x = (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(0)) & VKD3D_SHADER_SWIZZLE_MASK;