Module: wine Branch: master Commit: 99509cba3287eb6a1b81a9ce2a641f800a48d81e URL: http://source.winehq.org/git/wine.git/?a=commit;h=99509cba3287eb6a1b81a9ce2a...
Author: Matteo Bruni mbruni@codeweavers.com Date: Wed Jan 18 21:35:31 2017 +0100
d3d8/tests: Add a test for DrawIndexedPrimitiveUP().
Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d8/tests/visual.c | 103 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 103 insertions(+)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index c0ecc6a..57c8917 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -9700,6 +9700,108 @@ done: DestroyWindow(window); }
+static void test_drawindexedprimitiveup(void) +{ + static const struct vertex + { + struct vec3 position; + DWORD diffuse; + } + quad[] = + { + {{-1.0f, -1.0f, 0.1f}, 0xff00ff00}, + {{-1.0f, 1.0f, 0.1f}, 0xff0000ff}, + {{ 1.0f, -1.0f, 0.1f}, 0xffff0000}, + {{ 1.0f, 1.0f, 0.1f}, 0xff0000ff}, + + {{-1.0f, -1.0f, 0.1f}, 0xff0000ff}, + {{-1.0f, 1.0f, 0.1f}, 0xff00ff00}, + {{ 1.0f, -1.0f, 0.1f}, 0xffff0000}, + {{ 1.0f, 1.0f, 0.1f}, 0xff00ff00}, + }; + static const unsigned short indices[] = {0, 1, 2, 3, 4, 5, 6, 7}; + IDirect3DDevice8 *device; + IDirect3D8 *d3d; + ULONG refcount; + D3DCOLOR color; + HWND window; + HRESULT hr; + + window = create_window(); + d3d = Direct3DCreate8(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device.\n"); + IDirect3D8_Release(d3d); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice8_SetRenderState(device, D3DRS_CLIPPING, FALSE); + ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, FALSE); + ok(SUCCEEDED(hr), "Failed to disable Z test, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE); + ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr); + + hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); + ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE); + ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); + ok(SUCCEEDED(hr), "Failed to set alpha op, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE); + ok(SUCCEEDED(hr), "Failed to set alpha arg, hr %#x.\n", hr); + + hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); + ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); + + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + + hr = IDirect3DDevice8_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 4, 4, 2, indices + 4, D3DFMT_INDEX16, quad, sizeof(*quad)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice8_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + + color = getPixelColor(device, 160, 120); + ok(color_match(color, 0x0040bf00, 1), "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 480, 120); + ok(color_match(color, 0x0040bf00, 1), "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 160, 360); + ok(color_match(color, 0x00404080, 1), "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 480, 360); + ok(color_match(color, 0x00bf4000, 1), "Got unexpected color 0x%08x.\n", color); + + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + + hr = IDirect3DDevice8_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 0, 4, 2, indices, D3DFMT_INDEX16, quad, sizeof(*quad)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice8_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + + color = getPixelColor(device, 160, 120); + ok(color_match(color, 0x004000bf, 1), "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 480, 120); + ok(color_match(color, 0x004000bf, 1), "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 160, 360); + ok(color_match(color, 0x00408040, 1), "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 480, 360); + ok(color_match(color, 0x00bf0040, 1), "Got unexpected color 0x%08x.\n", color); + + refcount = IDirect3DDevice8_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + IDirect3D8_Release(d3d); + DestroyWindow(window); +} + START_TEST(visual) { D3DADAPTER_IDENTIFIER8 identifier; @@ -9770,4 +9872,5 @@ START_TEST(visual) test_edge_antialiasing_blending(); test_max_index16(); test_backbuffer_resize(); + test_drawindexedprimitiveup(); }