Module: vkd3d Branch: master Commit: 46282caf0f726fecb571385123443c653a67f07a URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=46282caf0f726fecb5713851...
Author: Giovanni Mascellani gmascellani@codeweavers.com Date: Wed Sep 15 16:06:13 2021 +0200
vkd3d-shader/hlsl: Write constant buffer offsets in bytes.
Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/hlsl_sm4.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index f3ab104..b344cf8 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -515,7 +515,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc) flags |= D3D_SVF_USED;
put_u32(&buffer, 0); /* name */ - put_u32(&buffer, var->buffer_offset); + put_u32(&buffer, var->buffer_offset * sizeof(float)); put_u32(&buffer, var->data_type->reg_size * sizeof(float)); put_u32(&buffer, flags); put_u32(&buffer, 0); /* type */