Module: wine Branch: master Commit: e54f06183c24ecb59fd4ec08e137484553f8f07b URL: http://source.winehq.org/git/wine.git/?a=commit;h=e54f06183c24ecb59fd4ec08e1...
Author: Roderick Colenbrander thunderbird2k@gmail.com Date: Wed May 26 21:51:30 2010 +0200
wined3d: Replace set_shader call with unset_shader in blt_to_drawable.
The blit_shader is activated before draw_textured_quad, so after use it should be deactivated instead of being activated again.
---
dlls/wined3d/surface.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 0903f6e..f128bb6 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -4355,7 +4355,7 @@ static inline void surface_blt_to_drawable(IWineD3DSurfaceImpl *This, const RECT draw_textured_quad(This, &src_rect, &dst_rect, WINED3DTEXF_POINT); LEAVE_GL();
- device->blitter->set_shader((IWineD3DDevice *) device, This); + device->blitter->unset_shader((IWineD3DDevice *) device);
swapchain = (This->Flags & SFLAG_SWAPCHAIN) ? (IWineD3DSwapChainImpl *)This->container : NULL; if (wined3d_settings.strict_draw_ordering || (swapchain