Module: vkd3d Branch: master Commit: 9fdff25a3b815860894c7f07166a69a5d013b6d2 URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/9fdff25a3b815860894c7f07166a69...
Author: Francisco Casas fcasas@codeweavers.com Date: Thu Sep 29 13:32:07 2022 -0300
vkd3d-shader/hlsl: Avoid segfault on missing sampler.
---
libs/vkd3d-shader/hlsl_sm4.c | 3 +++ 1 file changed, 3 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index 10bb1e3d..d69b8fea 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -2265,7 +2265,10 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
case HLSL_RESOURCE_SAMPLE: if (!load->sampler.var) + { hlsl_fixme(ctx, &load->node.loc, "SM4 combined sample expression."); + return; + } write_sm4_sample(ctx, buffer, resource_type, &load->node, &load->resource, &load->sampler, coords, texel_offset); break;