Module: wine Branch: master Commit: b0fd23e84400a8a950ca593ea80513aa10f0a01b URL: http://source.winehq.org/git/wine.git/?a=commit;h=b0fd23e84400a8a950ca593ea8...
Author: H. Verbeet hverbeet@gmail.com Date: Mon Jan 15 19:31:31 2007 +0100
wined3d: Rewrite shader_glsl_arith() to properly take the write mask into account.
---
dlls/wined3d/glsl_shader.c | 31 ++++++++++++++----------------- 1 files changed, 14 insertions(+), 17 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 0afdb6c..441b7f6 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -925,32 +925,29 @@ static void shader_glsl_sample(SHADER_OP
/* Generate GLSL arithmetic functions (dst = src1 + src2) */ void shader_glsl_arith(SHADER_OPCODE_ARG* arg) { - CONST SHADER_OPCODE* curOpcode = arg->opcode; SHADER_BUFFER* buffer = arg->buffer; - char tmpLine[256]; - char dst_reg[50], src0_reg[50], src1_reg[50]; - char dst_mask[6], src0_mask[6], src1_mask[6]; - char dst_str[100], src0_str[100], src1_str[100]; - - shader_glsl_add_dst_param(arg, arg->dst, 0, dst_reg, dst_mask, dst_str); - shader_glsl_add_src_param_old(arg, arg->src[0], arg->src_addr[0], src0_reg, src0_mask, src0_str); - shader_glsl_add_src_param_old(arg, arg->src[1], arg->src_addr[1], src1_reg, src1_mask, src1_str); - shader_glsl_add_dst_old(arg->dst, dst_reg, dst_mask, tmpLine); - strcat(tmpLine, "vec4("); - strcat(tmpLine, src0_str); - strcat(tmpLine, ")"); + char src0_reg[50], src1_reg[50]; + char src0_mask[6], src1_mask[6]; + char src0_str[100], src1_str[100]; + DWORD write_mask; + char op;
/* Determine the GLSL operator to use based on the opcode */ switch (curOpcode->opcode) { - case WINED3DSIO_MUL: strcat(tmpLine, " * "); break; - case WINED3DSIO_ADD: strcat(tmpLine, " + "); break; - case WINED3DSIO_SUB: strcat(tmpLine, " - "); break; + case WINED3DSIO_MUL: op = '*'; break; + case WINED3DSIO_ADD: op = '+'; break; + case WINED3DSIO_SUB: op = '-'; break; default: + op = ' '; FIXME("Opcode %s not yet handled in GLSL\n", curOpcode->name); break; } - shader_addline(buffer, "%svec4(%s))%s;\n", tmpLine, src1_str, dst_mask); + + write_mask = shader_glsl_append_dst(buffer, arg); + shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], write_mask, src0_reg, src0_mask, src0_str); + shader_glsl_add_src_param(arg, arg->src[1], arg->src_addr[1], write_mask, src1_reg, src1_mask, src1_str); + shader_addline(buffer, "%s %c %s);\n", src0_str, op, src1_str); }
/* Process the WINED3DSIO_MOV opcode using GLSL (dst = src) */