Module: wine Branch: master Commit: 3c63029180bd86011b34b530e754dffdf532752d URL: https://source.winehq.org/git/wine.git/?a=commit;h=3c63029180bd86011b34b530e...
Author: Rémi Bernon rbernon@codeweavers.com Date: Wed Sep 30 12:37:40 2020 +0200
wbemprox: Report 4095MiB video memory if it overflows.
That's what Windows do apparently. Anything with more than 4GiB of VRAM would report less otherwise, confusing the VRAM detection in some games.
The Mafia III launcher is trying to open a warning popup with a 8GiB VRAM GPU for instance, as the reported value overflows to 0.
Signed-off-by: Rémi Bernon rbernon@codeweavers.com Signed-off-by: Hans Leidekker hans@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wbemprox/builtin.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/wbemprox/builtin.c b/dlls/wbemprox/builtin.c index 4326822193..8daa55eaeb 100644 --- a/dlls/wbemprox/builtin.c +++ b/dlls/wbemprox/builtin.c @@ -3878,8 +3878,9 @@ static enum fill_status fill_videocontroller( struct table *table, const struct hr = IDXGIAdapter_GetDesc( adapter, &desc ); if (SUCCEEDED(hr)) { - vidmem = desc.DedicatedVideoMemory; - name = desc.Description; + if (desc.DedicatedVideoMemory > UINT_MAX) vidmem = 0xfff00000; + else vidmem = desc.DedicatedVideoMemory; + name = desc.Description; }
done: