ChangeSet ID: 6886 CVSROOT: /opt/cvs-commit Module name: wine Changes by: julliard@wine.codeweavers.com 2003/01/03 15:07:22
Modified files: dlls/ddraw/d3ddevice: mesa.c main.c dlls/ddraw : mesa_private.h d3dvertexbuffer.c d3dtexture.c d3dexecutebuffer.c d3dcommon.c d3d_private.h
Log message: Lionel Ulmer lionel.ulmer@free.fr - hack for one case of the ProcessVertices case - some changes in the execute buffer to reuse the new Matrix code - always reinitialize the enumeration structures in case some games modify them - added support for the (unused) Reserved1 field in the FVF formats - fix 32 bit texturing and added more checks - remove some useless and annoying fixme
Patch: http://cvs.winehq.com/patch.py?id=6886
Old revision New revision Changes Path 1.70 1.71 +79 -99 wine/dlls/ddraw/d3ddevice/mesa.c 1.28 1.29 +1 -1 wine/dlls/ddraw/d3ddevice/main.c 1.35 1.36 +9 -0 wine/dlls/ddraw/mesa_private.h 1.10 1.11 +199 -4 wine/dlls/ddraw/d3dvertexbuffer.c 1.36 1.37 +66 -14 wine/dlls/ddraw/d3dtexture.c 1.18 1.19 +21 -30 wine/dlls/ddraw/d3dexecutebuffer.c 1.11 1.12 +68 -10 wine/dlls/ddraw/d3dcommon.c 1.23 1.24 +8 -1 wine/dlls/ddraw/d3d_private.h