Module: wine Branch: master Commit: 88220e0ee41640940e7686fe0cab7f1e0bfb42f1 URL: https://source.winehq.org/git/wine.git/?a=commit;h=88220e0ee41640940e7686fe0...
Author: Jan Sikorski jsikorski@codeweavers.com Date: Mon Jan 18 14:18:17 2021 +0100
winemac.drv: Include depth32+stencil pixel formats in enumeration.
This is especially important for M1 GPUs as they don't support the 24/8 format.
Signed-off-by: Jan Sikorski jsikorski@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/winemac.drv/opengl.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/winemac.drv/opengl.c b/dlls/winemac.drv/opengl.c index b66af0f1c47..9f02e93d376 100644 --- a/dlls/winemac.drv/opengl.c +++ b/dlls/winemac.drv/opengl.c @@ -741,7 +741,8 @@ static void enum_renderer_pixel_formats(renderer_properties renderer, CFMutableA
if (!(renderer.stencil_modes & depth_stencil_modes[stencil_mode].mode)) continue; - if (accelerated && depth_stencil_modes[depth_mode].bits != 24 && stencil_mode > 0) + if (accelerated && depth_stencil_modes[depth_mode].bits != 24 && + depth_stencil_modes[depth_mode].bits != 32 && stencil_mode > 0) continue;
attribs[n++] = kCGLPFAStencilSize;