Module: wine Branch: master Commit: 992f3add3a1ab6438a994be7e53d7cde9992154e URL: http://source.winehq.org/git/wine.git/?a=commit;h=992f3add3a1ab6438a994be7e5...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon Apr 4 11:26:35 2016 +0200
wined3d: Recognize SM5 hs_join_phase opcode.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/glsl_shader.c | 1 + dlls/wined3d/shader.c | 1 + dlls/wined3d/shader_sm4.c | 2 ++ dlls/wined3d/wined3d_private.h | 1 + 5 files changed, 6 insertions(+)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index fd96a59..059b5a1 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5285,6 +5285,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_HS_CONTROL_POINT_PHASE */ NULL, /* WINED3DSIH_HS_DECLS */ NULL, /* WINED3DSIH_HS_FORK_PHASE */ NULL, + /* WINED3DSIH_HS_JOIN_PHASE */ NULL, /* WINED3DSIH_IADD */ NULL, /* WINED3DSIH_IEQ */ NULL, /* WINED3DSIH_IF */ NULL /* Hardcoded into the shader */, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 775352d..f16b5e7 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8203,6 +8203,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_HS_CONTROL_POINT_PHASE */ NULL, /* WINED3DSIH_HS_DECLS */ shader_glsl_nop, /* WINED3DSIH_HS_FORK_PHASE */ NULL, + /* WINED3DSIH_HS_JOIN_PHASE */ NULL, /* WINED3DSIH_IADD */ shader_glsl_binop, /* WINED3DSIH_IEQ */ shader_glsl_relop, /* WINED3DSIH_IF */ shader_glsl_if, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index ecae88b..d8c37f5 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -109,6 +109,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_HS_CONTROL_POINT_PHASE */ "hs_control_point_phase", /* WINED3DSIH_HS_DECLS */ "hs_decls", /* WINED3DSIH_HS_FORK_PHASE */ "hs_fork_phase", + /* WINED3DSIH_HS_JOIN_PHASE */ "hs_join_phase", /* WINED3DSIH_IADD */ "iadd", /* WINED3DSIH_IEQ */ "ieq", /* WINED3DSIH_IF */ "if", diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 4c2e094..0ce4d53 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -193,6 +193,7 @@ enum wined3d_sm4_opcode WINED3D_SM5_OP_HS_DECLS = 0x71, WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72, WINED3D_SM5_OP_HS_FORK_PHASE = 0x73, + WINED3D_SM5_OP_HS_JOIN_PHASE = 0x74, WINED3D_SM5_OP_DERIV_RTX_COARSE = 0x7a, WINED3D_SM5_OP_DERIV_RTX_FINE = 0x7b, WINED3D_SM5_OP_DERIV_RTY_COARSE = 0x7c, @@ -706,6 +707,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM5_OP_HS_DECLS, WINED3DSIH_HS_DECLS, "", ""}, {WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE, WINED3DSIH_HS_CONTROL_POINT_PHASE, "", ""}, {WINED3D_SM5_OP_HS_FORK_PHASE, WINED3DSIH_HS_FORK_PHASE, "", ""}, + {WINED3D_SM5_OP_HS_JOIN_PHASE, WINED3DSIH_HS_JOIN_PHASE, "", ""}, {WINED3D_SM5_OP_DERIV_RTX_COARSE, WINED3DSIH_DSX_COARSE, "f", "f"}, {WINED3D_SM5_OP_DERIV_RTX_FINE, WINED3DSIH_DSX_FINE, "f", "f"}, {WINED3D_SM5_OP_DERIV_RTY_COARSE, WINED3DSIH_DSY_COARSE, "f", "f"}, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 0b9b95d..36be9a6 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -595,6 +595,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_HS_CONTROL_POINT_PHASE, WINED3DSIH_HS_DECLS, WINED3DSIH_HS_FORK_PHASE, + WINED3DSIH_HS_JOIN_PHASE, WINED3DSIH_IADD, WINED3DSIH_IEQ, WINED3DSIH_IF,