Module: wine Branch: master Commit: ef1c8fd118c57d20eac5e7848eefbdd0178f4069 URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=ef1c8fd118c57d20eac5e784...
Author: Phil Costin philcostin@hotmail.com Date: Sun Aug 13 10:18:12 2006 +0100
wined3d: Fix vertex shader corruption issue.
---
dlls/wined3d/glsl_shader.c | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index e5b8113..0829e88 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -87,7 +87,7 @@ void shader_glsl_load_constantsF(
GLhandleARB tmp_loc; int i; - char tmp_name[7]; + char tmp_name[8]; char is_pshader = shader_is_pshader_version(This->baseShader.hex_version); const char* prefix = is_pshader? "PC":"VC"; struct list* ptr; @@ -146,7 +146,7 @@ void shader_glsl_load_constantsI(
GLhandleARB tmp_loc; int i; - char tmp_name[7]; + char tmp_name[8]; char is_pshader = shader_is_pshader_version(This->baseShader.hex_version); const char* prefix = is_pshader? "PI":"VI"; struct list* ptr; @@ -204,7 +204,7 @@ void shader_glsl_load_constantsB(
GLhandleARB tmp_loc; int i; - char tmp_name[7]; + char tmp_name[8]; char is_pshader = shader_is_pshader_version(This->baseShader.hex_version); const char* prefix = is_pshader? "PB":"VB"; struct list* ptr;