Module: wine Branch: master Commit: 861ade434aa133a8b9e35fba930ea1766e2d1447 URL: http://source.winehq.org/git/wine.git/?a=commit;h=861ade434aa133a8b9e35fba93...
Author: Stefan Dösinger stefan@codeweavers.com Date: Thu Feb 12 10:58:44 2015 +0100
ddraw/tests: Test rhw table fog z vs rhw.
---
dlls/ddraw/tests/ddraw7.c | 118 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 118 insertions(+)
diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c index d8706bd..01d0fcb 100644 --- a/dlls/ddraw/tests/ddraw7.c +++ b/dlls/ddraw/tests/ddraw7.c @@ -8180,6 +8180,123 @@ static void test_negative_fixedfunction_fog(void) DestroyWindow(window); }
+static void test_table_fog_zw(void) +{ + HRESULT hr; + IDirect3DDevice7 *device; + IDirectDrawSurface7 *rt; + ULONG refcount; + HWND window; + D3DCOLOR color; + static struct + { + struct vec4 position; + D3DCOLOR diffuse; + } + quad[] = + { + {{ 0.0f, 0.0f, 0.0f, 0.0f}, 0xffff0000}, + {{640.0f, 0.0f, 0.0f, 0.0f}, 0xffff0000}, + {{ 0.0f, 480.0f, 0.0f, 0.0f}, 0xffff0000}, + {{640.0f, 480.0f, 0.0f, 0.0f}, 0xffff0000}, + }; + static D3DMATRIX identity = + { + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + }; + D3DDEVICEDESC7 caps; + static const struct + { + float z, w; + D3DZBUFFERTYPE z_test; + D3DCOLOR color; + } + tests[] = + { + {0.7f, 0.0f, D3DZB_TRUE, 0x004cb200}, + {0.7f, 0.0f, D3DZB_FALSE, 0x004cb200}, + {0.7f, 0.3f, D3DZB_TRUE, 0x004cb200}, + {0.7f, 0.3f, D3DZB_FALSE, 0x004cb200}, + {0.7f, 3.0f, D3DZB_TRUE, 0x004cb200}, + {0.7f, 3.0f, D3DZB_FALSE, 0x004cb200}, + {0.3f, 0.0f, D3DZB_TRUE, 0x00b24c00}, + {0.3f, 0.0f, D3DZB_FALSE, 0x00b24c00}, + }; + unsigned int i; + + window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, + 0, 0, 640, 480, 0, 0, 0, 0); + + if (!(device = create_device(window, DDSCL_NORMAL))) + { + skip("Failed to create a 3D device, skipping test.\n"); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice7_GetCaps(device, &caps); + ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); + if (!(caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)) + { + skip("D3DPRASTERCAPS_FOGTABLE not supported, skipping POSITIONT table fog test.\n"); + goto done; + } + hr = IDirect3DDevice7_GetRenderTarget(device, &rt); + ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); + + hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); + ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); + hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, TRUE); + ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); + hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGCOLOR, 0x0000ff00); + ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); + hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE); + ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); + /* Work around an AMD Windows driver bug. Needs a proj matrix applied redundantly. */ + hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &identity); + ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr); + hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR); + ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); + + for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i) + { + hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x000000ff, 1.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + + quad[0].position.z = tests[i].z; + quad[1].position.z = tests[i].z; + quad[2].position.z = tests[i].z; + quad[3].position.z = tests[i].z; + quad[0].position.w = tests[i].w; + quad[1].position.w = tests[i].w; + quad[2].position.w = tests[i].w; + quad[3].position.w = tests[i].w; + hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, tests[i].z_test); + ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); + + hr = IDirect3DDevice7_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, + D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad, 4, 0); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice7_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + + color = get_surface_color(rt, 0, 240); + ok(compare_color(color, tests[i].color, 2), + "Got unexpected color 0x%08x, expected 0x%8x, case %u.\n", color, tests[i].color, i); + } + + IDirectDrawSurface7_Release(rt); +done: + refcount = IDirect3DDevice7_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + DestroyWindow(window); +} + START_TEST(ddraw7) { HMODULE module = GetModuleHandleA("ddraw.dll"); @@ -8268,4 +8385,5 @@ START_TEST(ddraw7) test_surface_desc_lock(); test_fog_interpolation(); test_negative_fixedfunction_fog(); + test_table_fog_zw(); }